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One of 2 items called “Breeze” · see the others · 0x7000CEFC

Breeze

Weapon Type Quarterstaff
Damage 1.8[1d6] + 5 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 14
Binding Binds to Character on Acquire
Description This simple hollow staff is surprisingly sturdy and extremely light. Those that seek to master it should flow with the wind rather than fight against it. Dexterous users will find that their agility dramatically increases their ability to strike and damage, while those that favor brute force will be confounded.
Material Wood
Durability 300
Weight 1.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
  • Vertigo +6: This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Paralyzing: Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.

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Breeze
Breeze
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 14
Binds to Character on Acquire
Base Damage Rating: 11.02
Damage: 1.8[1d6] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
Vertigo +6: This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
Paralyzing: Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Durability: 300 / 300
Wood (Hardness: 32)
This simple hollow staff is surprisingly sturdy and extremely light. Those that seek to master it should flow with the wind rather than fight against it. Dexterous users will find that their agility dramatically increases their ability to strike and damage, while those that favor brute force will be confounded.
Used In
Fountain of Necrotic Might 1 recipes
Ingredients
Created
This simple hollow staff is surprisingly sturdy and extremely light. Those that seek to master it should flow with the wind rather than fight against it. Dexterous users will find that their agility dramatically increases their ability to strike and damage, while those that favor brute force will be confounded.