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Beacon of Night

Weapon Type HeavyMace
Damage 1.8[1d8] + 5 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 14
Binding Binds to Account on Acquire
Description This mace, named for the great light rising from Stormreach Harbor, longs for its twin.
Material Steel
Durability 200
Weight 8.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Reverberating {0}: This effect causes the edges of this weapon to pulse with sound, dealing {0}d6 Sonic damage on each hit.
  • Disruption: On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 hit points, it takes 100 damage.
  • Armor-Piercing +{0}%: +{0}% Enhancement bonus to bypass enemy Fortification
  • Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Augment Slots
  • Red Augment Slot
Set Bonuses
Heavy Warfare
2 Pieces Equipped:
+5 Artifact Bonus to Melee Power
+5 Artifact Bonus to Doublestrike

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Beacon of Night
Beacon of Night
HeavyMace
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 14
Binds to Account on Acquire
Base Damage Rating: 13.12
Damage: 1.8[1d8] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Reverberating {0}: This effect causes the edges of this weapon to pulse with sound, dealing {0}d6 Sonic damage on each hit.
Disruption: On Hit: 4 to 24 Bane damage to Undead.
On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 hit points, it takes 100 damage.
Armor-Piercing +{0}%: +{0}% Enhancement bonus to bypass enemy Fortification
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Augments:
Red Augment Slot: Empty
Set Bonuses:
Heavy Warfare:
2 Pieces Equipped:
+5 Artifact Bonus to Melee Power
+5 Artifact Bonus to Doublestrike
Durability: 200 / 200
Steel (Hardness: 24)
This mace, named for the great light rising from Stormreach Harbor, longs for its twin.