Intimidate +{0}: +{0} Competence bonus to Intimidate.
Spiked: On Damage: 10% chance of dealing an additional 10d6 Piercing Damage.
Raging Focus: While Raged, +4 Rage Bonus to Saves vs. Enchantments.
Vengeful Fury: On Taking Damage: Gain a 12% Enhancement Bonus to Doublestrike and a +4 Rage Bonus to your Attack Bonus.
Spike Guard: On Being Hit in Melee: 5% chance to do 510 to 700 Piercing Damage to the Attacker.
Augments:
Green Augment Slot: Empty