Diversion +{0}%: +{0}% Enhancement bonus to Decreased threat generated from melee damage.
Deception +{0}: +{0} Enhancement bonus to hit and +{1} to damage for any hit that would qualify as a sneak attack.
Dodge +{0}%: +{0}% Enhancement bonus to Dodge.
Combat Mastery +{0}: +{0} Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.