Drag this augment into a slot to upgrade a weapon with an additional 4d6 Acid damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +84 Equipment bonus to Fire Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +84 Equipment bonus to Acid Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +84 Equipment bonus to Positive Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 5d6 Fire damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 5d6 Cold damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Cold Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Force Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Electric Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Negative Energy and Poison Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Light and Alignment Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Repair and Rust Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Sonic Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 5d6 Electric damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
This amulet once hung around the neck of the Stormreaver, messiah of the Xen'drik giants. Every inch is covered with cryptic glyphs that presumably describe the Stormreaver Prophecy in great detail.
You feel a surge of hope as you hold this charm consisting of a small molding of the Stormreaver’s head attached to a chain. The other end of the chain is looped for ease of attachment to the hilt of your weapon.
You hold in your hand the huge cloth napkin that was used by the Stormreaver in his final meal before the great cataclysm. You can’t tell if the red stains on its surface are of wine or blood, but it does seem that everything is so much easier to understand now.