Drag this augment into a slot to upgrade an item to provide increased protection against disease. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide increased protection against poison. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 20 points of Sonic damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +129 Enhancement bonus to your maximum Spell Points. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 5d6 Acid damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Fire Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Acid Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Positive Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
This amulet once hung around the neck of the Stormreaver, messiah of the Xen'drik giants. Every inch is covered with cryptic glyphs that presumably describe the Stormreaver Prophecy in great detail.
You feel a surge of hope as you hold this charm consisting of a small molding of the Stormreaver’s head attached to a chain. The other end of the chain is looped for ease of attachment to the hilt of your weapon.
You hold in your hand the huge cloth napkin that was used by the Stormreaver in his final meal before the great cataclysm. You can’t tell if the red stains on its surface are of wine or blood, but it does seem that everything is so much easier to understand now.