Drag this augment into a slot to upgrade a weapon with an additional 4d6 Acid damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +84 Equipment bonus to Fire Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +84 Equipment bonus to Acid Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +84 Equipment bonus to Positive Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +20 Enhancement bonus to your Physical Resistance Rating and Magical Resistance Rating. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +30 Enhancement bonus to your maximum Hit Points. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +8 Natural Armor bonus to your Armor Class. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +6 Protection bonus to your Armor Class. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide a +6 Resistance bonus to your Saving Throws. This augment can go in a Blue, Green, or Purple Augment Slot.
Drag this augment into a slot to upgrade an item to provide your Abjuration spells with a +5 Equipment bonus to the DC of the saving throw to resist them. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 25 points of Acid damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 25 points of Cold damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to provide your Conjuration spells with a +5 Equipment bonus to the DC of the saving throw to resist them. This augment can go in a Yellow, Green, or Orange Augment Slot.
Drag this augment into a slot to upgrade an item to absorb the first 25 points of Electric damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
After their forging, each plate in these complex gauntlets was quenched in a fountain of life-giving elixir. Perhaps this helped preserve the gauntlets themselves, long after most of the Lost Empire's handiwork crumbled to dust.
This ring is a potent facilitator of deceptions and falsehoods, but it is risky to use. Not only may the weak-minded be seduced by their own inventions, but the ring constantly suggests new and profitable lies to its wearer, often leading to addiction and ruin.
This weapon was a trophy of the giants' last victory, taken from the fallen captain of the rebel elves. When the dragons intervened and obliterated the Lost Empire, Treason was lost in the ashes.