Drag this augment into a slot to upgrade a weapon with an additional 4d6 Acid damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +84 Equipment bonus to Fire Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +84 Equipment bonus to Acid Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +84 Equipment bonus to Positive Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with an additional 5d6 Acid damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Fire Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Acid Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Drag this augment into a slot to upgrade a weapon with a +97 Equipment bonus to Positive Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
After their forging, each plate in these complex gauntlets was quenched in a fountain of life-giving elixir. Perhaps this helped preserve the gauntlets themselves, long after most of the Lost Empire's handiwork crumbled to dust.
This ring is a potent facilitator of deceptions and falsehoods, but it is risky to use. Not only may the weak-minded be seduced by their own inventions, but the ring constantly suggests new and profitable lies to its wearer, often leading to addiction and ruin.
This weapon was a trophy of the giants' last victory, taken from the fallen captain of the rebel elves. When the dragons intervened and obliterated the Lost Empire, Treason was lost in the ashes.