Equips to: Off Hand
Large Shield Proficiency
Minimum Level: 16
Binds to Character on Acquire
Shield Bonus: +10
Damage Reduction (DR): 10
Armor Check Penalty: -1
Spell Failure: 15%
Base Damage Rating: 21.00
Damage: 2.2[2d6] + 5 Bludgeon, Good, Silver, Mithril, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Silver Flame: An item with this quality assists only wearers who have the ability to turn undead. The cleansing power of the Silver Flame increase the total Hit Dice of undead turned by +6.
Spikes: The sharp spikes on this item deal an additional 1 to 6 Piercing damage when used to strike an enemy.
Holy: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
Augments:
Purple Augment Slot: Empty
Colorless Augment Slot: Empty
Durability: 235 / 235
Mithral (Hardness: 31)
Clerics and Paladins often use their shields to bash their opponents, no doubt why this one is ordained with several sharp metal spikes.