Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 11
Binds to Account on Acquire
Base Damage Rating: 14.30
Damage: 1.5[1d10] + 5 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
Toxic 7: This effect causes the edges of this weapon to drip with a vile venom, dealing 7d6 poison damage on each critical hit.
Disintegrate 2: Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 2d20+27 untyped damage.
Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Durability: 200 / 200
Steel (Hardness: 21)
Corruption seeps into your mind as you grip this crossbow.