Investigate the northern side of the island beyond the cave
Optional Objectives
Objective
%
Heroic
Legendary
Normal
Hard
Elite
Normal
Hard
Elite
Defeat the King of the Skies
10%
305
323
340
2,401
2,453
2,506
Clear the hatchery of eggs and wormlings
30%
917
969
1,021
7,203
7,361
7,519
Deal with the Medusa
20%
611
646
681
4,802
4,907
5,013
Bonus XP
Counter
Bonus
Count
%
Secret Doors
Observance
—
5%
Perception
—
10%
Vigilant Sight
—
15%
Breakables
Mischief
25
8%
Vandal
—
10%
Ransack
—
15%
Traps
Tamper
—
8%
Neutralization
—
10%
Ingenious Debilitation
—
15%
No/Few Kills
Discreet
—
5%
Devious
—
7%
Insidious Cunning
—
10%
Many Kills
Aggression
9
10%
Onslaught
28
15%
Conquest
51
25%
Counts are collapsed across every difficulty recorded, so a range can be the spread
between difficulties as much as an unsettled number. From
1 recorded run.
Maps
Legend
Queen of the IsleReagents CabinetRubbleWard StoneRest ShrineResurrection ShrineWaypointEnter the CaveExit the Cave
LamordiaFirst WardstoneSecond WardstoneThird WardstoneQueen of the IsleReagents CabinetRubbleWard StoneWard StoneWard StoneWard StoneRest ShrineRest ShrineResurrection ShrineResurrection ShrineWaypointEnter the CaveExit the Cave
Grants its wearer immunity to natural poisons. This item grants +4 enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 3 + their Fortitude save). You have Poison Resistance.
The maximum charge tier of this Rune Arm is Tier V.
Insightful Glaciation +35
+35 Insight Bonus to Cold Spell Power.
Rune Arm Imbue: Cold II
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Grants its wearer immunity to natural poisons. This item grants +12 enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 3 + their Fortitude save). You have Poison Resistance.
The maximum charge tier of this Rune Arm is Tier V.
Insightful Glaciation +79
+79 Insight Bonus to Cold Spell Power.
Rune Arm Imbue: Cold VI
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
While this orb is equipped and you are actively blocking, you gain a +4 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
Quality Radiance +17
+17 Quality Bonus to Light and Alignment Spell Power.
Spell Penetration +3
+3 Equipment bonus to Penetrate Spell Resistance.
Lamordia: Melancholic Slot (Weapon)
Lamordia: Dolorous Slot (Weapon)
Purple Augment Slot
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
While this orb is equipped and you are actively blocking, you gain a +15 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
Quality Radiance +39
+39 Quality Bonus to Light and Alignment Spell Power.
Spell Penetration +10
+10 Equipment bonus to Penetrate Spell Resistance.
Lamordia: Melancholic Slot (Weapon)
Lamordia: Dolorous Slot (Weapon)
Purple Augment Slot
Orange Augment Slot
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
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