Counts are collapsed across every difficulty recorded, so a range can be the spread
between difficulties as much as an unsettled number. From
1 recorded run.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
The additional spell point cost for using the Embolden Metamagic feat is reduced by 2 SP.
Improved Metamagic: Heighten
Your Heighten Metamagic costs 1 less Spell Point to use per spellcast.
Blue Augment Slot
Green Augment Slot
Legendary Esoteric Initiate
(3) Set: +25 Artifact bonus to each Spell Power +3 Artifact bonus to Intelligence, Wisdom, and Charisma +3 Artifact bonus to Spell DCs +30 Magical Resistance Rating Cap
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Disease: Unholy Tear
This weapon saps the vitality from your enemies, dealing 6d6 Evil damage on each hit. It also has a chance to spread its disease whenever you strike an enemy, which will reduce their Armor Class and Positive Healing Amplification.
Limb Chopper
This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Protects against stunning, dazing and disorientation from sound-based spells such as Soundburst and Greater Shout.
Alchemical Conservation
This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 ki on every successful attack, and you will increase the number of Action Boosts, Turn Undead attempts, and Bard Songs you can use per rest by 1 each. These additional uses will only take effect after you rest.
+10 Exceptional bonus to Balance, Hide, Move Silently, Open Lock, and Tumble.
Insightful Nimble Skills Bonus +10
+10 Insightful bonus to Balance, Hide, Move Silently, Open Lock, and Tumble.
Lesser Displacement
Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
Ethereal
Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Provides the Pierce Adamantine feat, allowing your equipped weapons to break Adamantine DR.
Insightful Accuracy +10
+10 Insight bonus to Attack rolls.
Doublestrike +15%
+15% Enhancement bonus to Doublestrike chance.
Action Boost Enhancement
This will increase the total number of Action Boosts you can use by 3. However, these additional Action Boosts will only take effect after the wielder rests.
This item crackles with power, flickers of lightning emanating from it. On a Melee strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage.
Lesser Displacement
Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
Parrying +6
This item enchants its user with incredible awareness and speed, granting a 6 Insight bonus to AC and to Saves.
Doublestrike +15%
+15% Enhancement bonus to Doublestrike chance.
Blue Augment Slot
Green Augment Slot
Legendary Arcsteel Battlemage
(3) Set: +30 Artifact bonus to Electric, Fire, Force, and Repair Spell Power +6% Artifact bonus to Electric, Fire, Force, and Repair Spell Crit Chance +3 Artifact bonus to Intelligence +3 Artifact bonus to Spell DCs
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Bleeding 6
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
Ranged Alacrity 20%
The wielder of this item gains a 20% Enhancement bonus to ranged attack speed.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Quality Potency +25
+25 Quality Bonus to each individual Spell Power.
Spell Lore +12%
This weapon is designed to help spellcasters of all types, granting a +12% Equipment Bonus to all Spells' chance to Critically Hit.
Quality Spell Focus Mastery +2
+2 Quality bonus to DC of all spells.
Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
This item is used by masterful assassins to execute their targets, and grants you a +3 Quality bonus to the DC of your Assassinate attempts.
Insightful Armor-Piercing +10%
+10% Insight bonus to Bypass enemy fortification
Deadly +11
+11 Competence bonus to Weapon Damage.
Doublestrike +15%
+15% Enhancement bonus to Doublestrike chance.
Yellow Augment Slot
Blue Augment Slot
Legendary Part of the Family
(3) Set: +15% Artifact bonus to Doublestrike +15 Artifact bonus to Melee Power +15% Artifact bonus to damage versus the Helpless +30% Artifact bonus to Fortification Bypass
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Glass Shards
This weapon is made of fragile glass and will shatter on impact, inflicting a bleed effect on targets vulnerable to bleeding. This bleed deals 5d10 damage per stack every two seconds, lasts for 20 seconds, and can stack up to 15 times.
Spiked
This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Mind Tear
This weapon's strikes tear at the identity of your foes, reducing their Magical Resistance Rating and Spell Power.
Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Blunted Ammunition
The ammunition fired by this weapon deals blunt damage in addition to its other damage types.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Identity Crisis
Enemies hit by this weapon are plagued by visions of their past and future selves, significantly slowing their movement.
Enhanced Bloodrage
This weapon is enhanced by blood - your blood! Each time you take damage or kill an enemy, there is a small chance that you will fall into an unholy bloodrage, greatly increasing your Melee Power, Constitution, and Damage. However, this rage will leave you more vulnerable to Physical attacks, slightly reducing your Armor Class.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Soul Tear
This weapon's strikes tear at the soul of your foes, reducing their Physical Resistance Rating and Healing Amplification.
Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Coruscating 6
This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
Doubleshot +8%
+8% Enhancement bonus to Doubleshot chance.
Insightful Deception +5
+5 Insight bonus to hit and +8 to damage for any hit that would qualify as a sneak attack.
Quality Deception +2
+2 Quality bonus to hit and +4 to damage for any hit that would qualify as a sneak attack.
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
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