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A Lesson in Deception

Difficulty tier
Heroic (level 16) • Epic (level 26)
Part of the Shadow Over Wheloon (Heroic) story arc, bestowed by Davny Selkin
Part of the Shadow Over Wheloon (Epic) story arc, bestowed by Edric Crastmere
Level16 Favor7 PatronPurple Dragon Knights
Info
PatronPurple Dragon Knights
Bestowed ByGaspry Bennik
Found In Wheloon Docks
Destination AreaWarehouse District
Adventure PackShadowfell Conspiracy
Difficulty (CR)
Heroic: 16
XP Rewards
Difficulty Heroic
Casual 2,660
Normal 4,433
Hard 4,606
Elite 4,780
Favor Reward7
Duration 50 minutes
Sagas
Perils of Cormyr level 15
Honor of the Huntsilvers level 16
Perils of Cormyr (Epic) level 21
Honor of the Huntsilvers (Epic) level 23
Story Arcs
Shadow Over Wheloon (Heroic) from Davny Selkin
Shadow Over Wheloon (Epic) from Edric Crastmere
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Talk to Fordwin
  • Gather the entire party in the warehouse
  • Defeat the ambush
  • Find the mysterious voice
Optional Objectives
Objective % Heroic
Normal Hard Elite
Save Odo from the thugs 15% 664 690 717
Save Sabina from the fire 20% 886 921 956
Keep all of your allies alive 20% 886 921 956
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief 51–52 8%
Vandal 66 10%
Ransack — 15%
Traps Tamper 1 8%
Neutralization 2 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 34 10%
Onslaught 67–68 15%
Conquest 100 25%

Counts are from Heroic runs only, and are the same on every difficulty of the tier. From 4 recorded runs.

Maps
Legend
Warehouse District
Fordwin Fordwin Bero Bero Lora Lora Waltgaud Waltgaud Richolda Richolda Okter Okter Fordwin Fordwin Bero Bero Lora Lora Waltgaud Waltgaud Richolda Richolda Okter Okter Odo Odo Sabina Sabina Wheloon Prison Wheloon Prison Wheloon Prison Wheloon Prison Arrival Stanwicke Gall Stanwicke Gall Stanwicke Gall Stanwicke Gall Chest Chest Chest Chest Cabinet Cabinet Cabinet Cabinet Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Poison Boobytrap Poison Boobytrap Poison Boobytrap Poison Boobytrap Pressure Plate Pressure Plate Pressure Plate Pressure Plate Gate Lever Gate Lever Door Lever Door Lever Gate Lever Gate Lever Gate Lever Gate Lever Gate Lever Gate Lever Gate Lever Gate Lever Drainage Lever Drainage Lever Drainage Lever Drainage Lever Ladder Ladder Ladder Ladder Ladder Ladder Rest Shrine Rest Shrine Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Trap Trap Trap Trap Trap Trap Trap
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Chests
Chest 1
Heroic
Name Min Level Type Effects & Bonuses
Glorious Dawn (ML14) (Heroic Normal) BtCoE M 14 Ring
  • Deathblock IV
    Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
  • Solar Guard III
    When Attacked: Deals 3 to 12 Light damage to your attacker.
  • Green Augment Slot
Prison Break (ML14) (Heroic Normal) BtCoE M 14 Dwarven War Axe
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Sundering IV
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
  • One of the following:
    • Flaming II
      On Hit: 2 to 8 Fire Damage.
    • Frost II
      On Hit: 2 to 8 Cold Damage.
    • Acid II
      On Hit: 2 to 8 Acid Damage.
    • Shock II
      On Hit: 2 to 8 Electric Damage.
    • Shrieking
      On Hit: 1 to 6 Sonic Damage.
    • Axiomatic
      On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic
      On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming Burst
      This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Icy Burst
      This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Shocking Burst
      This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Acid Burst
      This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Seeker +4
      Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
    • Poison II
      On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Glorious Dawn (ML15) (Heroic Hard) BtCoE M 15 Ring
  • Deathblock IV
    Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
  • Solar Guard IV
    When Attacked: Deals 4 to 16 Light damage to your attacker.
  • Green Augment Slot
Prison Break (ML15) (Heroic Hard) BtCoE M 15 Dwarven War Axe
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Sundering IV
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
  • One of the following:
    • Flaming II
      On Hit: 2 to 8 Fire Damage.
    • Frost II
      On Hit: 2 to 8 Cold Damage.
    • Acid II
      On Hit: 2 to 8 Acid Damage.
    • Shock II
      On Hit: 2 to 8 Electric Damage.
    • Shrieking
      On Hit: 1 to 6 Sonic Damage.
    • Axiomatic
      On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic
      On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming Burst
      This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Icy Burst
      This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Shocking Burst
      This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Acid Burst
      This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Seeker +4
      Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
    • Poison II
      On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Glorious Dawn (ML16) (Heroic Elite/Reaper) BtCoE M R 16 Ring
  • Deathblock IV
    Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
  • Solar Guard V
    When Attacked: Deals 5 to 20 Light damage to your attacker.
  • Green Augment Slot
Prison Break (ML16) (Heroic Elite/Reaper) BtCoE M R 16 Dwarven War Axe
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Sundering V
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
  • One of the following:
    • Flaming II
      On Hit: 2 to 8 Fire Damage.
    • Frost II
      On Hit: 2 to 8 Cold Damage.
    • Acid II
      On Hit: 2 to 8 Acid Damage.
    • Shock II
      On Hit: 2 to 8 Electric Damage.
    • Shrieking
      On Hit: 1 to 6 Sonic Damage.
    • Axiomatic
      On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic
      On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming Burst
      This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Icy Burst
      This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Shocking Burst
      This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Acid Burst
      This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Seeker +4
      Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
    • Poison II
      On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Chest 2
Heroic
Name Min Level Type Effects & Bonuses
Glorious Dawn (ML14) (Heroic Normal) BtCoE M 14 Ring
  • Deathblock IV
    Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
  • Solar Guard III
    When Attacked: Deals 3 to 12 Light damage to your attacker.
  • Green Augment Slot
Prison Break (ML14) (Heroic Normal) BtCoE M 14 Dwarven War Axe
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Sundering IV
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
  • One of the following:
    • Flaming II
      On Hit: 2 to 8 Fire Damage.
    • Frost II
      On Hit: 2 to 8 Cold Damage.
    • Acid II
      On Hit: 2 to 8 Acid Damage.
    • Shock II
      On Hit: 2 to 8 Electric Damage.
    • Shrieking
      On Hit: 1 to 6 Sonic Damage.
    • Axiomatic
      On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic
      On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming Burst
      This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Icy Burst
      This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Shocking Burst
      This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Acid Burst
      This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Seeker +4
      Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
    • Poison II
      On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Glorious Dawn (ML15) (Heroic Hard) BtCoE M 15 Ring
  • Deathblock IV
    Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
  • Solar Guard IV
    When Attacked: Deals 4 to 16 Light damage to your attacker.
  • Green Augment Slot
Prison Break (ML15) (Heroic Hard) BtCoE M 15 Dwarven War Axe
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Sundering IV
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
  • One of the following:
    • Flaming II
      On Hit: 2 to 8 Fire Damage.
    • Frost II
      On Hit: 2 to 8 Cold Damage.
    • Acid II
      On Hit: 2 to 8 Acid Damage.
    • Shock II
      On Hit: 2 to 8 Electric Damage.
    • Shrieking
      On Hit: 1 to 6 Sonic Damage.
    • Axiomatic
      On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic
      On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming Burst
      This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Icy Burst
      This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Shocking Burst
      This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Acid Burst
      This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Seeker +4
      Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
    • Poison II
      On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Glorious Dawn (ML16) (Heroic Elite/Reaper) BtCoE M R 16 Ring
  • Deathblock IV
    Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
  • Solar Guard V
    When Attacked: Deals 5 to 20 Light damage to your attacker.
  • Green Augment Slot
Prison Break (ML16) (Heroic Elite/Reaper) BtCoE M R 16 Dwarven War Axe
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Sundering V
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
  • One of the following:
    • Flaming II
      On Hit: 2 to 8 Fire Damage.
    • Frost II
      On Hit: 2 to 8 Cold Damage.
    • Acid II
      On Hit: 2 to 8 Acid Damage.
    • Shock II
      On Hit: 2 to 8 Electric Damage.
    • Shrieking
      On Hit: 1 to 6 Sonic Damage.
    • Axiomatic
      On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic
      On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming Burst
      This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Icy Burst
      This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Shocking Burst
      This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Acid Burst
      This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Seeker +4
      Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
    • Poison II
      On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

2 other chests here were seen holding only the standard random loot every chest shares.