Glorious Dawn (ML14)
(Heroic Normal)
BtCoE
M
|
14 |
Ring |
-
Deathblock IV
Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
-
Solar Guard III
When Attacked: Deals 3 to 12 Light damage to your attacker.
- Green Augment Slot
|
Prison Break (ML14)
(Heroic Normal)
BtCoE
M
|
14 |
Dwarven War Axe |
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Sundering IV
On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
-
One of the following:
-
Flaming II
On Hit: 2 to 8 Fire Damage.
-
Frost II
On Hit: 2 to 8 Cold Damage.
-
Acid II
On Hit: 2 to 8 Acid Damage.
-
Shock II
On Hit: 2 to 8 Electric Damage.
-
Shrieking
On Hit: 1 to 6 Sonic Damage.
-
Axiomatic
On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.) Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
-
Anarchic
On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.) Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
-
Flaming Burst
This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Icy Burst
This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Shocking Burst
This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Acid Burst
This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Seeker +4
Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
-
Poison II
On Hit: 2 to 6 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
|
Glorious Dawn (ML15)
(Heroic Hard)
BtCoE
M
|
15 |
Ring |
-
Deathblock IV
Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
-
Solar Guard IV
When Attacked: Deals 4 to 16 Light damage to your attacker.
- Green Augment Slot
|
Prison Break (ML15)
(Heroic Hard)
BtCoE
M
|
15 |
Dwarven War Axe |
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Sundering IV
On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
-
One of the following:
-
Flaming II
On Hit: 2 to 8 Fire Damage.
-
Frost II
On Hit: 2 to 8 Cold Damage.
-
Acid II
On Hit: 2 to 8 Acid Damage.
-
Shock II
On Hit: 2 to 8 Electric Damage.
-
Shrieking
On Hit: 1 to 6 Sonic Damage.
-
Axiomatic
On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.) Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
-
Anarchic
On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.) Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
-
Flaming Burst
This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Icy Burst
This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Shocking Burst
This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Acid Burst
This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Seeker +4
Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
-
Poison II
On Hit: 2 to 6 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
|
Glorious Dawn (ML16)
(Heroic Elite/Reaper)
BtCoE
M
R
|
16 |
Ring |
-
Deathblock IV
Passive: 12% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
-
Solar Guard V
When Attacked: Deals 5 to 20 Light damage to your attacker.
- Green Augment Slot
|
Prison Break (ML16)
(Heroic Elite/Reaper)
BtCoE
M
R
|
16 |
Dwarven War Axe |
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Sundering V
On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
-
One of the following:
-
Flaming II
On Hit: 2 to 8 Fire Damage.
-
Frost II
On Hit: 2 to 8 Cold Damage.
-
Acid II
On Hit: 2 to 8 Acid Damage.
-
Shock II
On Hit: 2 to 8 Electric Damage.
-
Shrieking
On Hit: 1 to 6 Sonic Damage.
-
Axiomatic
On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.) Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
-
Anarchic
On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.) Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
-
Flaming Burst
This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Icy Burst
This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Shocking Burst
This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Acid Burst
This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Seeker +4
Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
-
Poison II
On Hit: 2 to 6 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
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