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Breaking the Ranks

Part of the The Secret of the Stormhorns story arc, bestowed by Kara Patwin
Part of the The Secret of the Stormhorns (Epic) story arc, bestowed by Lorant Tass
Level19 / 27 Favor6 PatronThe Harpers
Info
PatronThe Harpers
Bestowed ByOrin Arroway
Found In Eveningstar
Destination AreaNetherese Central Camp
Adventure PackShadowfell Conspiracy
Difficulty (CR)
Heroic: 19
Epic: 27
XP Rewards
Difficulty Heroic Epic
Casual 2,131 12,675
Normal 3,553 15,793
Hard 3,676 16,005
Elite 3,800 16,217
Favor Reward6
Duration 37 minutes
Sagas
Perils of Cormyr level 15
Honor of the Huntsilvers level 16
Perils of Cormyr (Epic) level 21
Honor of the Huntsilvers (Epic) level 23
Story Arcs
The Secret of the Stormhorns from Kara Patwin
The Secret of the Stormhorns (Epic) from Lorant Tass
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Make your presence known
  • Defeat the Gnoll troops
  • Defeat the Orc troops
  • Survive against the Hill Giants
  • Defeat Draeton
Optional Objectives
Objective % Heroic Epic
Normal Hard Elite Normal Hard Elite
Defeat the Gnoll General, Yrrgal 10% 355 367 380 1,579 1,600 1,621
Defeat the Orc General, Naznub 10% 355 367 380 1,579 1,600 1,621
Defeat the Hill Giant General, Glumdalclunk 10% 355 367 380 1,579 1,600 1,621
Ring the bell before Draeton awakens the Shadar-kai 10% 355 367 380 1,579 1,600 1,621
Ring the bell before Draeton awakens the Orcs 10% 355 367 380 1,579 1,600 1,621
Ring the bell before Draeton awakens the Giants 10% 355 367 380 1,579 1,600 1,621
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief 11 8%
Vandal — 10%
Ransack — 15%
Traps Tamper — 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 16 10%
Onslaught 31 15%
Conquest 46–151 25%

Counts are collapsed across every difficulty recorded, so a range can be the spread between difficulties as much as an unsettled number. From 2 recorded runs.

Maps
Legend
Netherese Central Camp
Gate Gate The Storm Horns The Storm Horns Arrival Chest Chest Bones Bones Bones Bones Bones Bones Bones Bones Bones Bones Bones Bones Bones Bones Bones Bones Bones Bones Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Dinner Bell Dinner Bell
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Chests
Chest 1
Heroic
Name Min Level Type Effects & Bonuses
Elemental Fury (ML17) (Heroic Normal) BtCoE M 17 Shortsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Frost II
    On Hit: 2 to 8 Cold Damage.
  • Flaming II
    On Hit: 2 to 8 Fire Damage.
  • Shock II
    On Hit: 2 to 8 Electric Damage.
  • Acid II
    On Hit: 2 to 8 Acid Damage.
Prismatic Cloak (10 items)
Shield of Morning BtCoE M R 17 Small Shield
  • Shield of Lesser Sunburst
    This weapon blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing light damage to it and any other nearby foes.
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Solar Guard III
    When Attacked: Deals 3 to 12 Light damage to your attacker.
  • Blue Augment Slot
  • Red Augment Slot
Elemental Fury (ML18) (Heroic Hard) BtCoE M 18 Shortsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Frost II
    On Hit: 2 to 8 Cold Damage.
  • Acid III
    On Hit: 3 to 12 Acid Damage.
  • Flaming III
    On Hit: 3 to 12 Fire Damage.
  • Shock II
    On Hit: 2 to 8 Electric Damage.
Elemental Fury (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Shortsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Acid III
    On Hit: 3 to 12 Acid Damage.
  • Shock III
    On Hit: 3 to 12 Electric Damage.
  • Frost III
    On Hit: 3 to 12 Cold Damage.
  • Flaming III
    On Hit: 3 to 12 Fire Damage.
Prismatic Cloak, Blue (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Cold Absorption - 20%
    Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Acid Absorption - 20%
    Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Sonic Absorption - 20%
    Passive: 20% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Fire Absorption - 20%
    Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Electric Absorption - 20%
    Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Epic
Name Min Level Type Effects & Bonuses
Elemental Fury (ML26) (Epic Normal) BtCoE M 26 Shortsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Acid IV
    On Hit: 4 to 16 Acid Damage.
  • Frost IV
    On Hit: 4 to 16 Cold Damage.
  • Flaming IV
    On Hit: 4 to 16 Fire Damage.
  • Shock IV
    On Hit: 4 to 16 Electric Damage.
Prismatic Cloak (10 items)
Shield of Morning BtCoE M R 26 Small Shield
  • Shield of Greater Sunburst
    This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Solar Guard VI
    When Attacked: Deals 6 to 24 Light damage to your attacker.
  • Blue Augment Slot
  • Red Augment Slot
Elemental Fury (ML27) (Epic Hard) BtCoE M 27 Shortsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Frost IV
    On Hit: 4 to 16 Cold Damage.
  • Acid V
    On Hit: 5 to 20 Acid Damage.
  • Flaming V
    On Hit: 5 to 20 Fire Damage.
  • Shock IV
    On Hit: 4 to 16 Electric Damage.
Elemental Fury (ML28) (Epic Elite/Reaper) BtCoE M R 28 Shortsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Acid V
    On Hit: 5 to 20 Acid Damage.
  • Shock V
    On Hit: 5 to 20 Electric Damage.
  • Frost V
    On Hit: 5 to 20 Cold Damage.
  • Flaming V
    On Hit: 5 to 20 Fire Damage.
Prismatic Cloak, Blue (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Cold Absorption - 30%
    Passive: 30% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Acid Absorption - 30%
    Passive: 30% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Sonic Absorption - 30%
    Passive: 30% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Fire Absorption - 30%
    Passive: 30% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Electric Absorption - 30%
    Passive: 30% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Chest 2
Heroic
Name Min Level Type Effects & Bonuses
Elemental Fury (ML17) (Heroic Normal) BtCoE M 17 Shortsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Frost II
    On Hit: 2 to 8 Cold Damage.
  • Flaming II
    On Hit: 2 to 8 Fire Damage.
  • Shock II
    On Hit: 2 to 8 Electric Damage.
  • Acid II
    On Hit: 2 to 8 Acid Damage.
Prismatic Cloak (10 items)
Shield of Morning BtCoE M R 17 Small Shield
  • Shield of Lesser Sunburst
    This weapon blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing light damage to it and any other nearby foes.
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Solar Guard III
    When Attacked: Deals 3 to 12 Light damage to your attacker.
  • Blue Augment Slot
  • Red Augment Slot
Elemental Fury (ML18) (Heroic Hard) BtCoE M 18 Shortsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Frost II
    On Hit: 2 to 8 Cold Damage.
  • Acid III
    On Hit: 3 to 12 Acid Damage.
  • Flaming III
    On Hit: 3 to 12 Fire Damage.
  • Shock II
    On Hit: 2 to 8 Electric Damage.
Elemental Fury (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Shortsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Acid III
    On Hit: 3 to 12 Acid Damage.
  • Shock III
    On Hit: 3 to 12 Electric Damage.
  • Frost III
    On Hit: 3 to 12 Cold Damage.
  • Flaming III
    On Hit: 3 to 12 Fire Damage.
Prismatic Cloak, Blue (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Cold Absorption - 20%
    Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Acid Absorption - 20%
    Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Sonic Absorption - 20%
    Passive: 20% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Fire Absorption - 20%
    Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Electric Absorption - 20%
    Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Epic
Name Min Level Type Effects & Bonuses
Elemental Fury (ML26) (Epic Normal) BtCoE M 26 Shortsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Acid IV
    On Hit: 4 to 16 Acid Damage.
  • Frost IV
    On Hit: 4 to 16 Cold Damage.
  • Flaming IV
    On Hit: 4 to 16 Fire Damage.
  • Shock IV
    On Hit: 4 to 16 Electric Damage.
Prismatic Cloak (10 items)
Shield of Morning BtCoE M R 26 Small Shield
  • Shield of Greater Sunburst
    This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Solar Guard VI
    When Attacked: Deals 6 to 24 Light damage to your attacker.
  • Blue Augment Slot
  • Red Augment Slot
Elemental Fury (ML27) (Epic Hard) BtCoE M 27 Shortsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Frost IV
    On Hit: 4 to 16 Cold Damage.
  • Acid V
    On Hit: 5 to 20 Acid Damage.
  • Flaming V
    On Hit: 5 to 20 Fire Damage.
  • Shock IV
    On Hit: 4 to 16 Electric Damage.
Elemental Fury (ML28) (Epic Elite/Reaper) BtCoE M R 28 Shortsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Acid V
    On Hit: 5 to 20 Acid Damage.
  • Shock V
    On Hit: 5 to 20 Electric Damage.
  • Frost V
    On Hit: 5 to 20 Cold Damage.
  • Flaming V
    On Hit: 5 to 20 Fire Damage.
Prismatic Cloak, Blue (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Cold Absorption - 30%
    Passive: 30% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Acid Absorption - 30%
    Passive: 30% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Sonic Absorption - 30%
    Passive: 30% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Fire Absorption - 30%
    Passive: 30% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Electric Absorption - 30%
    Passive: 30% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.