Iron Defender Claws
2d4
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Iron Defender Rivets
2d4
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Magefire Cannon Core
2d4
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Magefire Cannon Parts
2d4
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Shield Guardian Core
2d4
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Shield Guardian Gyroscope
2d4
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Worker Drone Actuator
2d4
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Worker Drone Plating
2d4
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Attunement Gauntlets
BtA
M
R
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15 |
Gloves |
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Magnetism +94
+94 Equipment Bonus to Electric Spell Power.
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Lightning Lore +14%
Your Lightning spells gain a +14% Equipment Bonus to their chance to Critical Hit.
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Evocation Focus +5
+5 Equipment bonus to DC of Evocation spells.
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Feat: Quick Draw
While equipped, this item grants the feat Quick Draw.
- Green Augment Slot
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Arcsteel Battlemage
(3) Set: +25 Artifact bonus to Electric, Fire, Force, and Repair Spell Power +5% Artifact bonus to Electric, Fire, Force, and Repair Spell Crit Chance +2 Artifact bonus to Intelligence +1 Artifact bonus to Spell DCs
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Celestial Ruby Ring
BtA
M
R
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15 |
Ring |
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Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
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Stunning +9
+9 Enhancement bonus to DC of character's Stunning Blow and Stunning Fist attempts.
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Accuracy +12
+12 Competence bonus to Attack rolls.
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Ghostly
Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. Hide and Move Silently skills receive a +5 enhancement bonus.
- Green Augment Slot
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Nightshade Shooter
BtA
M
R
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15 |
Light Crossbow |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
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Poisonous 4
This effect causes the edges of this weapon to drip with a vile venom, dealing 4d6 poison damage on each hit.
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Nightshade Venom
Any creature struck by this weapon must succeed on a Difficulty Check 22 Fortitude save or fall unconscious. The target may attempt a new save to end the effect every several seconds; otherwise the sleep lasts for 20 seconds.
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Wounding 2
This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
- Red Augment Slot
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Stygian Wrath
BtA
M
R
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15 |
Orb |
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+5 Orb Bonus
While this orb is equipped and you are actively blocking, you gain a +5 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
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Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
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Insightful Nullification +47
+47 Insight Bonus to Negative Energy and Poison Spell Power.
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Insightful Negative Lore +9%
Your Negative Energy and Poison spells gain a +9% Insightful Bonus to their chance to Critical Hit.
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Sinister Chill
Whenever you cast a Negative, Poison, or Cold Spell, you gain +50 Temporary Spell Points that last for 30 seconds. This can only trigger once every 45 seconds.
- Purple Augment Slot
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Watch Captain's Platemail
BtA
M
R
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15 |
Heavy Armor |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Fortification +94%
+94% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
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Physical Sheltering +19
+19 Enhancement bonus to Physical Resistance Rating
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Healing Amplification +30
+30 Competence Bonus to Healing Amplification.
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False Life +29
This item grants you a +29 Enhancement bonus to your maximum hitpoints.
- Blue Augment Slot
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Guardian of the Gates
(3) Set: +10% Artifact bonus to Armor Class +5 Artifact bonus to Physical Resistance Rating +15 Artifact bonus to Magical Resistance Rating +75% Artifact bonus to Melee Threat Generation +10% Artifact bonus to Fire, Cold, Acid, and Electric Absorption
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