Banquet Hall Deed
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Danger Room Deed
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Essence Crafting Hall Deed
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Farshifter's Chambers Deed
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Forbidden Library Deed
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Grand Reliquary I Deed
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Grand Reliquary II Deed
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Grand Reliquary III Deed
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Grand Reliquary IV Deed
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Guild Storage I Deed
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Guild Storage II Deed
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Guild Storage III Deed
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Guild Storage IV Deed
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Guild Storage V Deed
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Otto's Irresistable Dancehall Deed
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Sellswords' Tavern Deed
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Shrine of Experience I Deed
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Shrine of Experience II Deed
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Shrine of Experience III Deed
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Shrine of Experience IV Deed
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The Orien Express Deed
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Throne Room Deed
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Arm of the Archons
BtA
M
R
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13 |
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Maximum Charge Tier: IV
The maximum charge tier of this Rune Arm is Tier IV.
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Impulse
Passive: +72 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
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Sheltering +3
This item provides a +3 Enhancement bonus to your Physical and Magical Resistance Ratings.
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Rune Arm Imbue: Force IV
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
- Green Augment Slot
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Halcyonia
M
R
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13 |
Headgear |
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Wisdom +6
Passive: +6 Enhancement Bonus to Wisdom.
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Devotion
Passive: +66 Equipment Bonus to Positive Spell Power.
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Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
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Healing Lore IV
Passive: Your Healing spells gain a +14% Equipment Bonus to their chance to Critical Hit.
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Heal +11
Passive: +11 Competence Bonus to the Heal skill.
- Yellow Augment Slot
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Light Unending
M
R
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13 |
Quarterstaff |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Solar III
On Hit: 3 to 12 Light Damage.
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Vertigo +8
This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
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Metalline
This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
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Banishing
On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
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Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
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Scraps of Enlightenment
M
R
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13 |
Handwraps |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Holy III
On Hit: 3 to 12 Good Damage. (Good-aligned creatures are immune to this effect.) Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
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Solar III
On Hit: 3 to 12 Light Damage.
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Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
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Reinforced Fists
This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one half die.
- Red Augment Slot
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Token of the Proven
M
R
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13 |
Trinket |
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Invisibility Guard
This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds.
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Fortification 100%
This suit of armor or shield produces a magical force that greatly increases protection of vital areas. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance (in most circumstances) that the critical hit or sneak attack is negated and damage is instead rolled normally.
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Dusk
Equipping this item engulfs you in twilight shadows. Attacks from enemies have a 10% chance to miss you due to concealment.
- Blue Augment Slot
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