Speak with Vizeran's Projection again (This will lock the quest)
Arrive at the first Demon Trap
Defeat Yeenoghu and Zuggtmoy
Arrive at the Second Demon Trap
Defeat Baphomet and Grazzt
Arrive at the Third Demon Trap
Defeat Demogorgon
Speak to Vizeran at the Forge Egress
Optional Objectives
Objective
%
Legendary
Normal
Hard
Elite
Obey Vizeran's Order - Do not use the Rest Shrine
10%
1,717
1,753
1,790
Defeat Juiblex's Champions
10%
1,717
1,753
1,790
Defeat Fraz-Urb'luu's Vengeful Gargoyles
10%
1,717
1,753
1,790
Defeat the Minions of Orcus
10%
1,717
1,753
1,790
Bonus XP
Counter
Bonus
Count
%
Secret Doors
Observance
—
5%
Perception
—
10%
Vigilant Sight
—
15%
Breakables
Mischief
—
8%
Vandal
—
10%
Ransack
—
15%
Traps
Tamper
—
8%
Neutralization
—
10%
Ingenious Debilitation
—
15%
No/Few Kills
Discreet
—
5%
Devious
—
7%
Insidious Cunning
—
10%
Many Kills
Aggression
12
10%
Onslaught
24
15%
Conquest
—
25%
Counts are collapsed across every difficulty recorded, so a range can be the spread
between difficulties as much as an unsettled number. From
2 recorded runs.
Maps
Legend
VizeranVizeranYeenoghuDemogorgonBaphometGraz'ztZuggtmoyRest ShrineRest ShrineResurrection ShrineReturn to GravenhollowReturn to GravenhollowReturn to Gravenhollow
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Dust
Attacks and offensive spells have a 50% chance reduce enemy PRR and Positive Healing Amplification. This penalty stacks.
Revel in Blood (Slashing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Slashing Damage.
Serrated
This weapon's edge is jagged and saw-toothed. When rolling a 19 or 20 on a melee attack, your critical multiplier is increased by +1.
Baphomet's Tactics
+13 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts. In addition, on hit with this weapon, you deal an extra 15d6 Bludgeoning Damage to Bosses and creatures who have been knocked down.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Negation
Attacks and offensive spells have a chance to inflict 1d3 Negative Levels.
Power of the Blight +169
+169 Equipment Bonus to Acid, Negative, Poison, and Evil Spell Power.
Insightful Nullification +84
+84 Insight Bonus to Negative Energy and Poison Spell Power.
Orcus' Magic: Nightmares
The tremendous power of the Wand sits within this Echo. When you hit an enemy with an offensive spell, there is a small chance this power rises to the surface. When it does, if your target has fewer than 3,420 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell if it fails a DC 122 Will saving throw. If your target has above 3,420 Hit Points, they take 7d20 Force damage.
Overwhelming Despair
The moon empowers your Necromancy spells - causing them to bring Terror to your enemies. Your offensive Necromancy spells automatically apply Crushing Despair with no save.
While this orb is equipped and you are actively blocking, you gain a +16 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
Power of the Moonlit Haunt +169
+169 Equipment Bonus to Negative, Force, and Poison Spell Power.
Moonlit Haunt Lore +25%
Your Negative, Force, and Poison spells gain a +25% Equipment Bonus to their chance to Critical Hit.
Legendary Ash
Attacks and offensive spells have a 50% chance reduce enemy MRR and Universal Spell Power. This penalty stacks up to 3 times.
Quality Kinetic Intensity +7%
Your Force, Physical, and Untyped spells gain a +7% Quality Bonus to Critical Damage.
Nearly Complete: Spell Focus
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Vacuum
Attacks and offensive spells have a chance to inflict multiple stacks of Vulnerable.
(Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Paralyzing 122
Any creature struck by this weapon must succeed on a DC 122 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
Yeenoghu's Butchery
+18% Enhancement bonus to Doublestrike chance. In addition, on hit with this weapon, you deal an extra 15d6 Piercing Damage to Bosses and creatures who have been Paralyzed.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Vacuum
Attacks and offensive spells have a chance to inflict multiple stacks of Vulnerable.
(Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Paralyzing 122
Any creature struck by this weapon must succeed on a DC 122 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
Yeenoghu's Butchery
+18% Enhancement bonus to Doublestrike chance. In addition, on hit with this weapon, you deal an extra 15d6 Piercing Damage to Bosses and creatures who have been Paralyzed.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Vacuum
Attacks and offensive spells have a chance to inflict multiple stacks of Vulnerable.
(Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Paralyzing 122
Any creature struck by this weapon must succeed on a DC 122 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
Yeenoghu's Butchery
+18% Enhancement bonus to Doublestrike chance. In addition, on hit with this weapon, you deal an extra 15d6 Piercing Damage to Bosses and creatures who have been Paralyzed.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Ash
Attacks and offensive spells have a 50% chance reduce enemy MRR and Universal Spell Power. This penalty stacks up to 3 times.
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Serrated
This weapon's edge is jagged and saw-toothed. When rolling a 19 or 20 on a melee attack, your critical multiplier is increased by +1.
Murderous Point
On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
This artifact displays incredible regenerative abilities. You gain a +65 Competence Bonus to Positive and Repair Amplification and +{1} Profane Bonus to Negative Healing Amplification.
False Life +61
This item grants you a +61 Enhancement bonus to your maximum hitpoints.
Natural Armor Bonus +16
This item is padded with leather and other natural ingredients, and provides a 16 Natural Armor bonus to AC
Legendary Demonic Curse
Each time you are hit in melee combat there is a chance that your attacker will be Cursed.
Nearly Complete: Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Slime
Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Elasticity
This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
Disintegrate 7
Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+75 untyped damage.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Slime
Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
Revel in Blood (Bludgeoning)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Bludgeoning Damage.
Blunt Trauma
This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on an attack with this weapon, your critical multiplier is increased by +1.
Disintegrate 7
Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+75 untyped damage.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Armor-Piercing +6
+6 Legendary bonus to Bypass enemy fortification
Legendary Conditioning +10%
You have a +10% Legendary Bonus to Maximum Hit Points.
Seeker +15
+15 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
Profane Well Rounded
This item enhances you with unholy power. You have a +3 Profane bonus to all abilities.
Nearly Complete: Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
+41 Enhancement bonus to Physical and Magical Resistance Ratings
Resistance +13
+13 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
Insightful Fortification +84%
+84% Insight bonus to the reduced chance of taking bonus damage on a critical hit.
Freedom of Movement
This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
Nearly Complete: Insightful Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Negation
Attacks and offensive spells have a chance to inflict 1d3 Negative Levels.
Conjuration Focus +14
+14 Equipment bonus to DC of Conjuration spells.
Nearly Complete: Spell Focus
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Graz'zt's Magic: Trap the Soul
This weapon stores the innate magic of the Dark Prince. When you hit an enemy with an offensive spell, this power occasionally comes to the surface, sucking out the life force of an enemy with Hit Points less than 3,420 and imprisoning the essence of their body and soul in a gem if they fail a DC 122 Will saving throw.
Being struck in melee has a small chance to return some lost Hitpoints and Spellpoints to you. Offensive spells have a chance to grant 100 temporary spellpoints. This has a one minute cooldown.
Smoke Screen +40%
+40% Enhancement bonus to Concealment Percentage.
Quality Enchantment Focus +3
+3 Quality bonus to DC of Enchantment spells.
Legendary Demonic Shield
Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you a +240 Profane bonus to temporary hit points.
Nearly Complete: Insightful Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged, and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Armor-Piercing +25%
+25% Enhancement bonus to bypass enemy Fortification
Doublestrike +18%
+18% Enhancement bonus to Doublestrike chance.
Enhanced Bloodrage
This weapon is enhanced by blood - your blood! Each time you take damage or kill an enemy, there is a small chance that you will fall into an unholy bloodrage, greatly increasing your Melee Power, Constitution, and Damage. However, this rage will leave you more vulnerable to Physical attacks, slightly reducing your Armor Class.
Nearly Complete: Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Slime
Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
Revel in Blood (Bludgeoning)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Bludgeoning Damage.
Blunt Trauma
This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on an attack with this weapon, your critical multiplier is increased by +1.
Disintegrate 7
Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+75 untyped damage.
You have a +1 Quality Bonus to Physical Resistance Rating per Religious Lore Feat.
Quality Deadly +4
+4 Quality bonus to Weapon Damage.
Legendary Deadly +3
+3 Legendary bonus to Damage rolls.
Nearly Complete: Insightful Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
The maximum charge tier of this Rune Arm is Tier V.
Acid Lore +25%
Your Acid spells gain a +25% Equipment Bonus to their chance to Critical Hit.
Insightful Spell Lore II
Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
Insightful Rune Arm Focus +7
+7 Insight bonus to DC of Rune Arms.
Rune Arm Charge Rate: +30%
This Rune Arm has a 30% Enhancement bonus to its Charge Rate.
Legendary Ash
Attacks and offensive spells have a 50% chance reduce enemy MRR and Universal Spell Power. This penalty stacks up to 3 times.
Rune Arm Imbue: Acid VI
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
While this orb is equipped and you are actively blocking, you gain a +16 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
Necromancy Focus +14
+14 Equipment bonus to DC of Necromancy spells.
Insightful Nullification +84
+84 Insight Bonus to Negative Energy and Poison Spell Power.
Legendary Ash
Attacks and offensive spells have a 50% chance reduce enemy MRR and Universal Spell Power. This penalty stacks up to 3 times.
Quality Void Intensity +7%
Your Negative Energy and Poison spells gain a +7% Quality Bonus to Critical Damage.
Nearly Complete: Spell Focus
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Passive: +3% Profane Bonus to Doublestrike and Doubleshot. (Doublestrike/Doubleshot is a chance to score an additional hit with a melee/ranged attack.) +15% Enhancement Bonus to Melee Attack Speed. +20% Enhancement Bonus to Ranged Attack Speed.
Power of the Frozen Thunderstorm +169
+169 Equipment Bonus to Cold, Sonic, and Electric Spell Power.
Insightful Enchantment Focus +7
+7 Insight bonus to DC of Enchantment spells.
Greater Marksmanship
This item is enchanted to enhance your skill with Ranged weapons. You gain a +3 Competence Bonus to Ranged Attack and a +2 Competence Bonus to Ranged Damage.
Nearly Complete: Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Dust
Attacks and offensive spells have a 50% chance reduce enemy PRR and Positive Healing Amplification. This penalty stacks.
Revel in Blood (Slashing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Slashing Damage.
Serrated
This weapon's edge is jagged and saw-toothed. When rolling a 19 or 20 on a melee attack, your critical multiplier is increased by +1.
Baphomet's Tactics
+13 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts. In addition, on hit with this weapon, you deal an extra 15d6 Bludgeoning Damage to Bosses and creatures who have been knocked down.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Negation
Attacks and offensive spells have a chance to inflict 1d3 Negative Levels.
Power of the Blight +169
+169 Equipment Bonus to Acid, Negative, Poison, and Evil Spell Power.
Insightful Nullification +84
+84 Insight Bonus to Negative Energy and Poison Spell Power.
Orcus' Magic: Nightmares
The tremendous power of the Wand sits within this Echo. When you hit an enemy with an offensive spell, there is a small chance this power rises to the surface. When it does, if your target has fewer than 3,420 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell if it fails a DC 122 Will saving throw. If your target has above 3,420 Hit Points, they take 7d20 Force damage.
Overwhelming Despair
The moon empowers your Necromancy spells - causing them to bring Terror to your enemies. Your offensive Necromancy spells automatically apply Crushing Despair with no save.
While this orb is equipped and you are actively blocking, you gain a +16 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
Power of the Moonlit Haunt +169
+169 Equipment Bonus to Negative, Force, and Poison Spell Power.
Moonlit Haunt Lore +25%
Your Negative, Force, and Poison spells gain a +25% Equipment Bonus to their chance to Critical Hit.
Legendary Ash
Attacks and offensive spells have a 50% chance reduce enemy MRR and Universal Spell Power. This penalty stacks up to 3 times.
Quality Kinetic Intensity +7%
Your Force, Physical, and Untyped spells gain a +7% Quality Bonus to Critical Damage.
Nearly Complete: Spell Focus
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Vacuum
Attacks and offensive spells have a chance to inflict multiple stacks of Vulnerable.
(Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Paralyzing 122
Any creature struck by this weapon must succeed on a DC 122 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
Yeenoghu's Butchery
+18% Enhancement bonus to Doublestrike chance. In addition, on hit with this weapon, you deal an extra 15d6 Piercing Damage to Bosses and creatures who have been Paralyzed.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Vacuum
Attacks and offensive spells have a chance to inflict multiple stacks of Vulnerable.
(Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Paralyzing 122
Any creature struck by this weapon must succeed on a DC 122 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
Yeenoghu's Butchery
+18% Enhancement bonus to Doublestrike chance. In addition, on hit with this weapon, you deal an extra 15d6 Piercing Damage to Bosses and creatures who have been Paralyzed.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Vacuum
Attacks and offensive spells have a chance to inflict multiple stacks of Vulnerable.
(Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Paralyzing 122
Any creature struck by this weapon must succeed on a DC 122 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
Yeenoghu's Butchery
+18% Enhancement bonus to Doublestrike chance. In addition, on hit with this weapon, you deal an extra 15d6 Piercing Damage to Bosses and creatures who have been Paralyzed.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Ash
Attacks and offensive spells have a 50% chance reduce enemy MRR and Universal Spell Power. This penalty stacks up to 3 times.
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Serrated
This weapon's edge is jagged and saw-toothed. When rolling a 19 or 20 on a melee attack, your critical multiplier is increased by +1.
Murderous Point
On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
This artifact displays incredible regenerative abilities. You gain a +65 Competence Bonus to Positive and Repair Amplification and +{1} Profane Bonus to Negative Healing Amplification.
False Life +61
This item grants you a +61 Enhancement bonus to your maximum hitpoints.
Natural Armor Bonus +16
This item is padded with leather and other natural ingredients, and provides a 16 Natural Armor bonus to AC
Legendary Demonic Curse
Each time you are hit in melee combat there is a chance that your attacker will be Cursed.
Nearly Complete: Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Slime
Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Elasticity
This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
Disintegrate 7
Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+75 untyped damage.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Slime
Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
Revel in Blood (Bludgeoning)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Bludgeoning Damage.
Blunt Trauma
This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on an attack with this weapon, your critical multiplier is increased by +1.
Disintegrate 7
Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+75 untyped damage.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Armor-Piercing +6
+6 Legendary bonus to Bypass enemy fortification
Legendary Conditioning +10%
You have a +10% Legendary Bonus to Maximum Hit Points.
Seeker +15
+15 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
Profane Well Rounded
This item enhances you with unholy power. You have a +3 Profane bonus to all abilities.
Nearly Complete: Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
+41 Enhancement bonus to Physical and Magical Resistance Ratings
Resistance +13
+13 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
Insightful Fortification +84%
+84% Insight bonus to the reduced chance of taking bonus damage on a critical hit.
Freedom of Movement
This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
Nearly Complete: Insightful Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Negation
Attacks and offensive spells have a chance to inflict 1d3 Negative Levels.
Conjuration Focus +14
+14 Equipment bonus to DC of Conjuration spells.
Nearly Complete: Spell Focus
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Graz'zt's Magic: Trap the Soul
This weapon stores the innate magic of the Dark Prince. When you hit an enemy with an offensive spell, this power occasionally comes to the surface, sucking out the life force of an enemy with Hit Points less than 3,420 and imprisoning the essence of their body and soul in a gem if they fail a DC 122 Will saving throw.
Being struck in melee has a small chance to return some lost Hitpoints and Spellpoints to you. Offensive spells have a chance to grant 100 temporary spellpoints. This has a one minute cooldown.
Smoke Screen +40%
+40% Enhancement bonus to Concealment Percentage.
Quality Enchantment Focus +3
+3 Quality bonus to DC of Enchantment spells.
Legendary Demonic Shield
Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you a +240 Profane bonus to temporary hit points.
Nearly Complete: Insightful Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged, and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Armor-Piercing +25%
+25% Enhancement bonus to bypass enemy Fortification
Doublestrike +18%
+18% Enhancement bonus to Doublestrike chance.
Enhanced Bloodrage
This weapon is enhanced by blood - your blood! Each time you take damage or kill an enemy, there is a small chance that you will fall into an unholy bloodrage, greatly increasing your Melee Power, Constitution, and Damage. However, this rage will leave you more vulnerable to Physical attacks, slightly reducing your Armor Class.
Nearly Complete: Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Legendary Slime
Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
Revel in Blood (Bludgeoning)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Bludgeoning Damage.
Blunt Trauma
This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on an attack with this weapon, your critical multiplier is increased by +1.
Disintegrate 7
Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+75 untyped damage.
You have a +1 Quality Bonus to Physical Resistance Rating per Religious Lore Feat.
Quality Deadly +4
+4 Quality bonus to Weapon Damage.
Legendary Deadly +3
+3 Legendary bonus to Damage rolls.
Nearly Complete: Insightful Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
The maximum charge tier of this Rune Arm is Tier V.
Acid Lore +25%
Your Acid spells gain a +25% Equipment Bonus to their chance to Critical Hit.
Insightful Spell Lore II
Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
Insightful Rune Arm Focus +7
+7 Insight bonus to DC of Rune Arms.
Rune Arm Charge Rate: +30%
This Rune Arm has a 30% Enhancement bonus to its Charge Rate.
Legendary Ash
Attacks and offensive spells have a 50% chance reduce enemy MRR and Universal Spell Power. This penalty stacks up to 3 times.
Rune Arm Imbue: Acid VI
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
While this orb is equipped and you are actively blocking, you gain a +16 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
Necromancy Focus +14
+14 Equipment bonus to DC of Necromancy spells.
Insightful Nullification +84
+84 Insight Bonus to Negative Energy and Poison Spell Power.
Legendary Ash
Attacks and offensive spells have a 50% chance reduce enemy MRR and Universal Spell Power. This penalty stacks up to 3 times.
Quality Void Intensity +7%
Your Negative Energy and Poison spells gain a +7% Quality Bonus to Critical Damage.
Nearly Complete: Spell Focus
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Passive: +3% Profane Bonus to Doublestrike and Doubleshot. (Doublestrike/Doubleshot is a chance to score an additional hit with a melee/ranged attack.) +15% Enhancement Bonus to Melee Attack Speed. +20% Enhancement Bonus to Ranged Attack Speed.
Power of the Frozen Thunderstorm +169
+169 Equipment Bonus to Cold, Sonic, and Electric Spell Power.
Insightful Enchantment Focus +7
+7 Insight bonus to DC of Enchantment spells.
Greater Marksmanship
This item is enchanted to enhance your skill with Ranged weapons. You gain a +3 Competence Bonus to Ranged Attack and a +2 Competence Bonus to Ranged Damage.
Nearly Complete: Ability Score
This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
Green Augment Slot
Yellow Augment Slot
Moon Augment Slot
R — can come with a Reaper Enchantment.
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