Locate the source of the Red Musk Zombie infestation
Destroy large spores
Slay Galatraz
Optional Objectives
Objective
%
Heroic
Legendary
Normal
Hard
Elite
Normal
Hard
Elite
Stop the production of Slimes
20%
884
920
956
4,263
4,366
4,468
Bonus XP
Counter
Bonus
Count
%
Secret Doors
Observance
—
5%
Perception
—
10%
Vigilant Sight
—
15%
Breakables
Mischief
—
8%
Vandal
—
10%
Ransack
—
15%
Traps
Tamper
—
8%
Neutralization
—
10%
Ingenious Debilitation
—
15%
No/Few Kills
Discreet
—
5%
Devious
—
7%
Insidious Cunning
—
10%
Many Kills
Aggression
25–26
10%
Onslaught
50–52
15%
Conquest
—
25%
Counts are collapsed across every difficulty recorded, so a range can be the spread
between difficulties as much as an unsettled number. From
4 recorded runs.
+60 Equipment Bonus to each individual Spell Power.
Insightful Potency +30
+30 Insight Bonus to each individual Spell Power.
Efficient Metamagic - Empower II
The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
Efficient Metamagic - Maximize I
The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP.
Yellow Augment Slot
Esoteric Initiate
(3) Set: +25 Artifact bonus to each Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to Spell DCs +10 Magical Resistance Rating Cap
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Fortification +94%
+94% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
Physical Sheltering +19
+19 Enhancement bonus to Physical Resistance Rating
Healing Amplification +30
+30 Competence Bonus to Healing Amplification.
False Life +29
This item grants you a +29 Enhancement bonus to your maximum hitpoints.
Blue Augment Slot
Part of the Family
(3) Set: +10% Artifact bonus to Doublestrike +10 Artifact bonus to Melee Power +5% Artifact bonus to damage versus the Helpless +5% Artifact bonus to Fortification Bypass
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
Holy 4
This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
Red Augment Slot
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
+98 Equipment Bonus to each individual Spell Power.
Insightful Potency +49
+49 Insight Bonus to each individual Spell Power.
Efficient Metamagic - Empower II
The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
Efficient Metamagic - Maximize II
The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
Yellow Augment Slot
Legendary Esoteric Initiate
(3) Set: +25 Artifact bonus to each Spell Power +3 Artifact bonus to Intelligence, Wisdom, and Charisma +3 Artifact bonus to Spell DCs +30 Magical Resistance Rating Cap
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Fortification +142%
+142% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
Physical Sheltering +33
+33 Enhancement bonus to Physical Resistance Rating
Healing Amplification +53
+53 Competence Bonus to Healing Amplification.
False Life +50
This item grants you a +50 Enhancement bonus to your maximum hitpoints.
Green Augment Slot
Legendary Part of the Family
(3) Set: +15% Artifact bonus to Doublestrike +15 Artifact bonus to Melee Power +15% Artifact bonus to damage versus the Helpless +30% Artifact bonus to Fortification Bypass
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
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