Counts are collapsed across every difficulty recorded, so a range can be the spread
between difficulties as much as an unsettled number. From
4 recorded runs.
You take a 5% Enhancement discount to the Spell Point cost of your spells.
Shield Bonus +8
This effect protects its wielder, providing a 8 Shield bonus to Armor Class. This does not stack with an equipped shield.
Green Augment Slot
Esoteric Initiate
(3) Set: +25 Artifact bonus to each Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to Spell DCs +10 Magical Resistance Rating Cap
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Fortification +94%
+94% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
Physical Sheltering +19
+19 Enhancement bonus to Physical Resistance Rating
Healing Amplification +30
+30 Competence Bonus to Healing Amplification.
False Life +29
This item grants you a +29 Enhancement bonus to your maximum hitpoints.
Blue Augment Slot
Flamecleansed Fury
(3) Set: +25 Artifact bonus to Fire, Force, Light, and Positive Spell Power +5% Artifact bonus to Fire, Force, Light, and Positive Spell Crit Chance +2 Artifact Bonus to Wisdom and Charisma +1 Artifact bonus to Spell DCs
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
Holy 4
This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
Red Augment Slot
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
You take a 10% Enhancement discount to the Spell Point cost of your spells.
Shield Bonus +13
This effect protects its wielder, providing a 13 Shield bonus to Armor Class. This does not stack with an equipped shield.
Green Augment Slot
Legendary Esoteric Initiate
(3) Set: +25 Artifact bonus to each Spell Power +3 Artifact bonus to Intelligence, Wisdom, and Charisma +3 Artifact bonus to Spell DCs +30 Magical Resistance Rating Cap
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Fortification +142%
+142% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
Physical Sheltering +33
+33 Enhancement bonus to Physical Resistance Rating
Healing Amplification +53
+53 Competence Bonus to Healing Amplification.
False Life +50
This item grants you a +50 Enhancement bonus to your maximum hitpoints.
Green Augment Slot
Legendary Flamecleansed Fury
(3) Set: +30 Artifact bonus to Fire, Force, Light, and Positive Spell Power +6% Artifact bonus to Fire, Force, Light, and Positive Spell Crit Chance +3 Artifact Bonus to Wisdom and Charisma +3 Artifact bonus to Spell DCs
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
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