Counts are collapsed across every difficulty recorded, so a range can be the spread
between difficulties as much as an unsettled number. From
2 recorded runs.
Maps
Legend
The Land of BaroviaBilyana the BitterTyrfurze the HeapLeverLeverLeverLeverCharm of PurificationStefania MartikovBrown MoldBrown MoldShipping ManifestRest ShrineResurrection ShrineStairs UpFamily QuartersFamily QuartersStairs DownVat RoomStairs Up
Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment.
Dexterity +{0}
+{0} Enhancement bonus to Dexterity
Quality Dexterity +{0}
+{0} Quality bonus to Dexterity
Green Augment Slot
Silent Avenger Set (Heroic)
(3) Set: +5% Artifact Bonus to Doublestrike and Doubleshot +1 Sneak Attack Die +10% Artifact Bonus to Fortification Bypass +5% Artifact Bonus to Damage vs. Helpless opponents
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Spell Focus Mastery +{0}
+{0} Bonus to DC of all spells.
Insightful Spell Focus Mastery +{0}
+{0} Insightful bonus to DC of all spells.
Spell Penetration +{0}
+{0} Equipment bonus to Penetrate Spell Resistance.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Spell Saves +{0}
+{0} Resistance bonus to saves versus spells.
Quality Magical Sheltering +{0}
+{0} Quality bonus to Magical Resistance Rating
Block Elements
On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage.
Mirror Shield
This highly polished shield has highly reflective qualities. While actively blocking, you gain +50 Insight bonus to Magical Resistance Rating.
Purple Augment Slot
Adherent of the Mists Set (Heroic)
(5) Set: +5 Profane Bonus to Physical Resistance Rating. +10 Profane bonus to Positive, Negative, and Repair Amplification. +5 Profane bonus to Melee and Ranged Power. +10 Profane bonus to Universal Spell Power.
The maximum charge tier of this Rune Arm is Tier III.
Combustion +{0}
+{0} Equipment Bonus to Fire Spell Power.
Immunity to Fear
The wearer of this item is immune to all fear effects.
Fire Resistance +{0}
+{0} Enhancement bonus to Resist Fire.
Tira's Splendor
Any weapon you wield becomes able to bypass silver damage reduction.
Rune Arm Imbue: Fire III
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Green Augment Slot
Adherent of the Mists Set (Heroic)
(5) Set: +5 Profane Bonus to Physical Resistance Rating. +10 Profane bonus to Positive, Negative, and Repair Amplification. +5 Profane bonus to Melee and Ranged Power. +10 Profane bonus to Universal Spell Power.
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment.
Dexterity +{0}
+{0} Enhancement bonus to Dexterity
Quality Dexterity +{0}
+{0} Quality bonus to Dexterity
Green Augment Slot
Silent Avenger Set (Legendary)
(3) Set: +15% Artifact Bonus to Doublestrike and Doubleshot +3 Artifact bonus to Sneak Attack Dice +30% Artifact Bonus to Fortification Bypass +15% Artifact Bonus to Damage vs. Helpless opponents
The maximum charge tier of this Rune Arm is Tier V.
Combustion +{0}
+{0} Equipment Bonus to Fire Spell Power.
Immunity to Fear
The wearer of this item is immune to all fear effects.
Fire Resistance +{0}
+{0} Enhancement bonus to Resist Fire.
Tira's Splendor
Any weapon you wield becomes able to bypass silver damage reduction.
Rune Arm Imbue: Fire VI
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Green Augment Slot
Adherent of the Mists Set (Legendary)
(5) Set: +30 Profane Bonus to Physical Resistance Rating. +30 Profane bonus to Positive, Negative, and Repair Amplification. +15 Profane bonus to Melee and Ranged Power. +15 Profane bonus to Universal Spell Power.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
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