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A Break In the Ice

Part of the The Secret of the Stormhorns story arc, bestowed by Kara Patwin
Part of the The Secret of the Stormhorns (Epic) story arc, bestowed by Lorant Tass
Level19 / 27 Favor7 PatronThe Harpers
Info
PatronThe Harpers
Bestowed ByRenton Finne
Found In Eveningstar
Destination AreaMountain Glacier
Adventure PackShadowfell Conspiracy
Difficulty (CR)
Heroic: 19
Epic: 27
XP Rewards
Difficulty Heroic Epic
Casual 4,020 16,274
Normal 6,700 21,791
Hard 6,936 22,170
Elite 7,172 22,549
Favor Reward7
Duration 68 minutes
Sagas
Perils of Cormyr level 15
Honor of the Huntsilvers level 16
Perils of Cormyr (Epic) level 21
Honor of the Huntsilvers (Epic) level 23
Story Arcs
The Secret of the Stormhorns from Kara Patwin
The Secret of the Stormhorns (Epic) from Lorant Tass
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Locate Rungnir the Frost Giant
  • Persuade Rungnir over to the cause
  • Collect Rungnir's battle-trappings
  • Bring Rungnir his battle-trappings
  • Meet Rungnir in the Great Chamber
  • Defeat the Wizard Tharno
  • Defeat Rungnir
Optional Objectives
Objective % Heroic Epic
Normal Hard Elite Normal Hard Elite
Find the rest of Rungnir's battle-trappings 30% 2,010 2,080 2,151 6,537 6,651 6,764
Defeat the Ice Elemental 10% 670 693 717 2,179 2,217 2,254
Negotiate with the Orc warband 10% 670 693 717 2,179 2,217 2,254
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief 56 8%
Vandal 73 10%
Ransack 89 15%
Traps Tamper — 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 34 10%
Onslaught 67 15%
Conquest 100 25%

Counts are collapsed across every difficulty recorded, so a range can be the spread between difficulties as much as an unsettled number. From 2 recorded runs.

Maps
Legend
Mountain Glacier
Rungnir's Hideout Rungnir's Hideout The Storm Horns The Storm Horns The Storm Horns The Storm Horns Arrival Rungnir Rungnir Rungnir Rungnir Tharno Tharno Tharno Tharno Chest Chest Bones Bones Bones Bones Bones Bones Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Rungnir's Helm-Horn Irons Rungnir's Helm-Horn Irons Rungnir's Beard-Brace Rungnir's Beard-Brace Rungnir's Plackart Rungnir's Plackart Rungnir's Gardbrace Rungnir's Gardbrace Rungnir's Birnie Rungnir's Birnie Rungnir's Gambeson Rungnir's Gambeson Rungnir's Spaulder Rungnir's Spaulder Rungnir's Cross-Garters Rungnir's Cross-Garters Rungnir's Axe-Grip Rungnir's Axe-Grip Rungnir's Greave-Straps Rungnir's Greave-Straps Rest Shrine Rest Shrine Rest Shrine Rest Shrine Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine
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Chests
Chest
Heroic
Name Min Level Type Effects & Bonuses
Frostbite Blade (ML17) (Heroic Normal) BtCoE M 17 Scimitar
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Frost IV
    On Hit: 4 to 16 Cold Damage.
  • Frostbite
    On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
    On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
  • Red Augment Slot
Gloves of the Master Illusionist (ML17) (Heroic Normal) BtCoE M 17 Gloves
  • Intelligence +7
    Passive: +7 Enhancement Bonus to Intelligence.
  • Illusion Focus III
    Passive: +3 Equipment Bonus to the DC to resist your Illusion spells.
Prismatic Cloak (10 items)
Frostbite Blade (ML18) (Heroic Hard) BtCoE M 18 Scimitar
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Frost V
    On Hit: 5 to 20 Cold Damage.
  • Frostbite
    On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
    On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
  • Red Augment Slot
Gloves of the Master Illusionist (ML18) (Heroic Hard) BtCoE M 18 Gloves
  • Intelligence +7
    Passive: +7 Enhancement Bonus to Intelligence.
  • Illusion Focus III
    Passive: +3 Equipment Bonus to the DC to resist your Illusion spells.
  • Yellow Augment Slot
Frostbite Blade (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Scimitar
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Frost V
    On Hit: 5 to 20 Cold Damage.
  • Frostbite
    On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
    On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
  • Red Augment Slot
Gloves of the Master Illusionist (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Gloves
  • Intelligence +8
    Passive: +8 Enhancement Bonus to Intelligence.
  • Illusion Focus III
    Passive: +3 Equipment Bonus to the DC to resist your Illusion spells.
  • Yellow Augment Slot
Prismatic Cloak, Blue (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Cold Absorption - 20%
    Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Acid Absorption - 20%
    Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Sonic Absorption - 20%
    Passive: 20% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Fire Absorption - 20%
    Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Electric Absorption - 20%
    Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Epic
Name Min Level Type Effects & Bonuses
Frostbite Blade (ML26) (Epic Normal) BtCoE M 26 Scimitar
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Frost VII
    On Hit: 7 to 28 Cold Damage.
  • Frostbite
    On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
    On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
  • Red Augment Slot
  • Purple Augment Slot
Gloves of the Master Illusionist (ML26) (Epic Normal) BtCoE M 26 Gloves
  • Intelligence +10
    Passive: +10 Enhancement Bonus to Intelligence.
  • Illusion Focus IV
    Passive: +4 Equipment Bonus to the DC to resist your Illusion spells.
  • Yellow Augment Slot
Prismatic Cloak (10 items)
Frostbite Blade (ML27) (Epic Hard) BtCoE M 27 Scimitar
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Frost VIII
    On Hit: 8 to 32 Cold Damage.
  • Frostbite
    On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
    On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
  • Red Augment Slot
  • Purple Augment Slot
Gloves of the Master Illusionist (ML27) (Epic Hard) BtCoE M 27 Gloves
  • Intelligence +10
    Passive: +10 Enhancement Bonus to Intelligence.
  • Illusion Focus V
    Passive: +5 Equipment Bonus to the DC to resist your Illusion spells.
  • Yellow Augment Slot
Frostbite Blade (ML28) (Epic Elite/Reaper) BtCoE M R 28 Scimitar
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Frost VIII
    On Hit: 8 to 32 Cold Damage.
  • Frostbite
    On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
    On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
  • Red Augment Slot
  • Purple Augment Slot
Gloves of the Master Illusionist (ML28) (Epic Elite/Reaper) BtCoE M R 28 Gloves
  • Illusion Focus V
    Passive: +5 Equipment Bonus to the DC to resist your Illusion spells.
  • Intelligence +11
    Passive: +11 Enhancement Bonus to Intelligence.
  • Yellow Augment Slot
Prismatic Cloak, Blue (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Cold Absorption - 30%
    Passive: 30% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Acid Absorption - 30%
    Passive: 30% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Sonic Absorption - 30%
    Passive: 30% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Fire Absorption - 30%
    Passive: 30% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Electric Absorption - 30%
    Passive: 30% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.