By mastering one of the other combat styles, you have gained the ability to master Two Handed Fighting in a special capacity.
While Two-Handed Fighting: +120% Strikethrough Chance. You also gain a +6 Combat Style bonus to Melee Power while Two-Handed Fighting.
For the purpose of this feat, you are considered to be Two-Handed Fighting while using a Two-Handed Melee Weapon (not including Handwraps). You are also considered to be Two-Handed Fighting while wielding a Bastard Sword. Dwarven Waraxe, Warhammer, or Morningstar in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand. You are not considered to be Two-Handed Fighting while in Druid Animal Forms.
In addition, While using a Two Handed Weapon, you now apply 75% more of your appropriate ability score modifier to damage (This adds to their existing 50% base bonus). When using a Bastard Sword, Dwarven Waraxe. Warhammer, or Morningstar in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-handyou now apply +50% more of your appropriate ability score to your damage. (This adds to the existing 10% bonus for wielding a Hand-and-a-Half weapon. If you have bonuses to ability score modifier to damage from both Single Weapon Fighting and Two Handed Fighting feats (including this one), and are in a situation where both would apply, only the highest of the two applies).
This does not work in Animal Form. This does not count as a Combat Fighting Style feat.
This feat also grants the active feat Lock In. Active: For the next 20 seconds, you cannot Strikethrough, and gain Melee Power equal to half your Strikethrough. Lock In may only be used while wielding a Two Handed Melee Weapon, and may not be used while in Wild Shape. (Hand-and-a-Half weapons do not qualify.) This effect ends early if you no longer meet its requirements.
You may not take this feat if you've taken the Two Handed Fighting feat.
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