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Epic Feats

Name Type Prerequisites Description
Arcane Insight Arcane Insight Active Level 21 Activate to gain + 6 to all spell DCs and +6 to Spell Penetration.

Passive: +110 Maximum Spell Points
Blinding Speed Blinding Speed Passive Level 27 You are permanently Hasted.

Haste:
+32% Enhancement Bonus to Movement Speed
+15% Enhancement Bonus to Melee Attack Speed
+15% Enhancement Bonus to Ranged Attack Speed
+1 Enhancement Bonus to Attack Rolls
+1% Dodge Bonus
+1 to Reflex Saving Throws.
Bulwark of Defense Bulwark of Defense Passive Level 21
Epic Character (Level 21+)
When in a defensive stance, you gain an additional +2 to all saving throws, +5% Armor Class, and +10 Melee Power.
Burst of Glacial Wrath Burst of Glacial Wrath Active Level 24 Cone spell, deals 30d6 Cold Damage and freezes creatures within the cone. Monsters who succeed at a Fortitude save of (20 + the highest of your INT/WIS/CHA modifiers + Evocation bonuses) negate the freeze.

Passive: +140 Maximum Spell Points
Combat Archery Combat Archery Passive Level 21
Epic Character (Level 21+)
Dexterity 17
Your ranged damage is increased by +1[W]. You gain a 2% Dodge bonus while using a ranged weapon. In addition, while using a Longbow or Shortbow, you gain +1 Critical Threat Range and Critical Multiplier.
Defensive Tumble Defensive Tumble Passive Level 21 When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will Saving Throws while Tumbling. Finally, your Tumble charges recharge 0.5 seconds faster.
Eerie Aim Eerie Aim Passive Level 21 You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 Attack.
Embolden Spell Embolden Spell Active Level 24 While this metamagic feat is active, you gain +2 to the DC of spells affected by Embolden Spell, but they consume 10 additional spell points.

Passive: +140 Maximum Spell Points
Epic Barbarian Damage Reduction Epic Barbarian Damage Reduction Passive Level 21
Epic Character (Level 21+)
Barbarian 12
You gain +1% Barbarian Damage Reduction, as well as 5 Physical and Magical Resistance Rating
Epic Damage Reduction Epic Damage Reduction Passive Level 27 +10 Physical Resistance
Epic Fortitude Epic Fortitude Passive Level 27 +2 Fortitude Saving Throws
You don't automatically fail Fortitude saving throws on a roll of 1.
Epic Mental Toughness Epic Mental Toughness Passive Level 21
Epic Character (Level 21+)
Increases your maximum spell points by 200 and spell critical chance by 1%.

This increases your cantrip damage die by 1 step and the spell points gained by sparks of magic from magical training.
Epic Piercing Acid Epic Piercing Acid Active Level 21 An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions.
Epic Piercing Cold Epic Piercing Cold Active Level 21 An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions.
Epic Piercing Electricity Epic Piercing Electricity Active Level 21 An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions.
Epic Piercing Fire Epic Piercing Fire Active Level 21 An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions.
Epic Piercing Negativity Epic Piercing Negativity Active Level 21 An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions.
Epic Piercing Poison Epic Piercing Poison Active Level 21 An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions.
Epic Power Attack Epic Power Attack Passive Level 21 Your Power Attack feat does +5 additional point of bonus damage.
Epic Precision Epic Precision Passive Level 21 Your Precision stance grants an additional +5% to-hit and +15% Fortification Bypass.
Epic Reflexes Epic Reflexes Passive Level 27 +2 Reflex Saving Throws
You don't automatically fail Reflex saving throws on a roll of 1.
Epic Reputation Epic Reputation Passive Level 27 +5 Bluff, Diplomacy, Haggle, Intimidate, and Perform.
Epic Resilience Epic Resilience Passive Level 21 While in your Resilience Defensive Combat Stance, you gain an additional +4 Saving throws, as well as +10 MRR and +10 MRR cap. In addition, you no longer fail any saves automatically by rolling a Natural 1.
Epic Spell Focus Epic Spell Focus Passive Level 21 You gain +2 to all Spell DCs.
Epic Spell Penetration Epic Spell Penetration Passive Level 21
Epic Character (Level 21+)
Adds +6 to your caster level check for defeating spell resistance (in addition to the +6 from the Spell Penetration and Greater Spell Penetration feats).
Epic Toughness Epic Toughness Passive Level 21
Epic Character (Level 21+)
Constitution 21
Increases your maximum hit points by 50.
Epic Will Epic Will Passive Level 27 +2 Will Saving Throws
You don't automatically fail Will saving throws on a roll of 1.
Expanded Clip Expanded Clip Passive Level 21
Epic Character (Level 21+)
Artificer 12
You gain +33% Doubleshot while using a Repeating Crossbow.
Great Charisma Great Charisma Passive Level 21
Epic Character (Level 21+)
Your powers of persuasion and leadership are greater than normal. Your charisma increases by 1. This feat can be taken multiple times.
Great Constitution Great Constitution Passive Level 21
Epic Character (Level 21+)
Your health and endurance are greater than normal. Your constitution increases by 1. This feat can be taken multiple times.
Great Dexterity Great Dexterity Passive Level 21
Epic Character (Level 21+)
Your agility and coordination are greater than normal. Your dexterity increases by 1. This feat can be taken multiple times.
Great Intelligence Great Intelligence Passive Level 21
Epic Character (Level 21+)
Your powers of reason and learning are greater than normal. Your intelligence increases by 1. This feat can be taken multiple times.
Great Strength Great Strength Passive Level 21
Epic Character (Level 21+)
Your muscle and physical power are greater than normal. Your strength increases by 1. This feat can be taken multiple times.
Great Wisdom Great Wisdom Passive Level 21
Epic Character (Level 21+)
Your willpower and insight are greater than normal. Your wisdom increases by 1. This feat can be taken multiple times.
Greater Ruin Greater Ruin Active Level 30 Deal 1000 untyped damage to a single enemy.

(No saving throw.)

Passive: +140 Maximum Spell Points
Improved Augment Summoning Improved Augment Summoning Passive Level 24 Your summoned creatures, charmed minions, pets, and hirelings have +8 to all ability scores, +10% Dodge, and +100 Maximum Hitpoints

Passive: +140 Maximum Spell Points
Improved Inspiration Melody: Excellence Improved Inspiration Melody: Excellence Passive Level 30 Your Inspire Excellence now grants an additional +2 to all Ability Scores.
Improved Martial Arts Improved Martial Arts Passive Level 21
Epic Character (Level 21+)
Monk or Sacred Fist 12
You deal +1[W] when fighting with handwraps, and +0.5[W] when using other ki weapons such as kamas, quarterstaves, and shuriken.
Improved Sneak Attack Improved Sneak Attack Passive Level 21
Epic Character (Level 21+)
Rogue 12
Dexterity 21
Your sneak attacks are more deadly than normal. You gain +3d6 sneak attack damage.
Inspiration Melody: Excellence Inspiration Melody: Excellence Passive Level 21
Epic Character (Level 21+)
20 Ranks Perform
Adds to your Bardic Inspiration: You can improve the abilities of your comrades through your performance. This song grants a +2 competence bonus to all ability scores. Requires 20 trained ranks (not total mod) of the Perform skill to use.
Inspiring Bond Inspiring Bond Passive Level 21 When your Hirelings or Pets die, after 2.5 seconds they are automatically resurrected and heal to full health. This can occur only once for each creature every 3 minutes. (If that Hireling or Pet has an effect that blocks Resurrection, it will wait to attempt this Resurrection until that effect is gone).

Passive: Your Hirelings, Pets, and Summons gain +25 Physical Resistance Rating and Magical Resistance Rating.
Intensify Spell Intensify Spell Active Level 24 While this metamagic feat is active, you gain 125 Spell Power while casting spells affected by Intensify Spell, but they cost 15 additional spell points. This bonus stacks with Empower.

Passive: +140 Maximum Spell Points
Legendary Martial Arts Legendary Martial Arts Passive Level 30 While centered, your weapons gain +1[W].
Legendary Sneak Attack Legendary Sneak Attack Passive Level 30 You gain +3 Sneak Attack Dice.
Legendary Spell Focus Legendary Spell Focus Passive Level 30 You gain +3 to all Spell DCs.
Legendary Strength of Arms Legendary Strength of Arms Passive Level 30 Improves the shield granted by Strength of Arms. The shield is now equal to twice your Melee Power, stacks up to 3 times, and can trigger once every 6 seconds.
Legendary Trick Shot Legendary Trick Shot Passive Level 30 Your Trick Shot now grants +80 to Ranged Power and +10 to Attack for 4 seconds when you Tumble. In addition, your Tumble charges recharge an additional 0.5 second faster, for a total of 1 second.
Master of Alignment Master of Alignment Passive Level 24 Your Damage and Edlritch spells that cause Good, Evil, Chaos, or Order Damage deal an additional 1d6+3 damage of that type for each epic or legendary level you have. Warlock Pacts will trigger this effect for their element on eldritch blasts.

This can only occur once per cast. This does not apply to persistent spells like clouds, walls or guardians.

Passive: +150 Maximum Spell Points
Master of Fire and Light Master of Fire and Light Passive Level 24 Your Damage Spells and Eldritch Pacts that cause Fire or Light Damage deal an additional 1d6+3 damage of that type for each epic or legendary level you have.

This can only occur once per cast. This does not apply to persistent spells like clouds, walls or guardians.

Passive: +150 Maximum Spell Points
Master of Force Master of Force Passive Level 24 Your Direct Damage Force or Physical spells do an additional 1d6+3 damage per Epic or Legendary level. This can only occur once cast. This does not apply to Eldritch Blasts or persistent spells like clouds, walls or guardians.

Passive: +150 Maximum Spell Points
Master of Knowledge Master of Knowledge Passive Level 24 Your Arcane Bolt and Arcane Blast spells now grant you one stack of Mental Honing (+6 Universal Spell Power, +4% Spell Crit Damage) when cast. This effect can stack up to 15 times. One stack is removed every 6 seconds.

Passive: +140 Maximum Spell Points
Master of the Decay Master of the Decay Passive Level 24 Your Damage Spells and Eldritch Pacts that cause Negative, Poison & Acid Damage deal an additional 1d6+3 damage of that type for each epic or legendary level you have.

This can only occur once per cast. This does not apply to persistent spells like clouds, walls or guardians.

Passive: +150 Maximum Spell Points
Master of the Storm Master of the Storm Passive Level 24 Your Damage Spells and Eldritch Pacts that cause Electric, Cold & Sonic Damage deal an additional 1d6+3 damage of that type for each epic or legendary level you have.

This can only occur once per cast. This does not apply to persistent spells like clouds, walls or guardians.

Passive: +150 Maximum Spell Points
Overwhelming Critical Overwhelming Critical Passive Level 21
Epic Character (Level 21+)
When rolling a 19 or 20 on an attack roll, your critical damage multiplier is increased by +1.
Paranoid Paranoid Passive Level 21 You take 10% less damage from Traps, and you automatically Spot almost all traps as you approach them.
Patience Patience Passive Level 21 Your attack speed and crossbow reload speed is reduced by 10%, but you gain +1 Critical Multiplier with all weapons.
Ruin Ruin Active Level 27 Deal 500 untyped damage to a single enemy.

(No saving throw.)
Strength of Arms Strength of Arms Passive Level 20 Your melee strikes grant a shield of Temporary HP. This shield is equal to your Melee Power, can trigger once every 8 seconds, lasts for 10 seconds, and stacks up to 2 times.
Trick Shot Trick Shot Passive Level 21 When you Tumble, you gain 40 Ranged Power for 4 seconds. In addition, your Tumble charges recharge 0.5 seconds faster.
Vorpal Strikes Vorpal Strikes Active Level 21
Epic Character (Level 21+)
Monk or Sacred Fist 12
Wisdom 23
Your unarmed attacks and Handwraps are treated as vorpal weapons, and are now treated as slashing weapons. (Vorpal: On an attack roll of 20 which is confirmed as a critical hit the weapon severs the opponent's head from its body. This does not affect many aberrations and all oozes, who have no heads. Golems and undead creatures other than vampires are not affected by the loss of their heads. Powerful creatures may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.) This feat can be toggled off to remove the slashing damage type from your attacks as well as the vorpal strikes effect.
Watchful Eye Watchful Eye Passive Level 27 If you pass within 5 feet of a trap, you make a Search check to notice it as if actively Searching. You must be able to Spot the trap to passively Search for it in this way.

(You still need the Trapfinding feat to successfully Search for difficult traps.)
Wellspring of Power Wellspring of Power Active Level 21 Activate to gain +150 Universal Spell Power and +20% Spell Critical Damage.

Passive: +110 Maximum Spell Points