| Name | Type | Prerequisites | Description | |
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Arcane Insight | Active | Level 21 | Activate to gain + 6 to all spell DCs and +6 to Spell Penetration. Passive: +110 Maximum Spell Points |
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Blinding Speed | Passive | Level 27 | You are permanently Hasted. Haste: +32% Enhancement Bonus to Movement Speed +15% Enhancement Bonus to Melee Attack Speed +15% Enhancement Bonus to Ranged Attack Speed +1 Enhancement Bonus to Attack Rolls +1% Dodge Bonus +1 to Reflex Saving Throws. |
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Bulwark of Defense | Passive |
Level 21 Epic Character (Level 21+) |
When in a defensive stance, you gain an additional +2 to all saving throws, +5% Armor Class, and +10 Melee Power. |
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Burst of Glacial Wrath | Active | Level 24 | Cone spell, deals 30d6 Cold Damage and freezes creatures within the cone. Monsters who succeed at a Fortitude save of (20 + the highest of your INT/WIS/CHA modifiers + Evocation bonuses) negate the freeze. Passive: +140 Maximum Spell Points |
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Combat Archery | Passive |
Level 21 Epic Character (Level 21+) Dexterity 17 |
Your ranged damage is increased by +1\. You gain a 2% Dodge bonus while using a ranged weapon. In addition, while using a Longbow or Shortbow, you gain +1 Critical Multiplier. |
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Defensive Tumble | Passive | Level 21 | When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will Saving Throws while Tumbling. Finally, your Tumble charges recharge 0.5 seconds faster. |
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Eerie Aim | Passive | Level 21 | You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 Attack. |
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Embolden Spell | Active | Level 24 | While this metamagic feat is active, you gain +2 to the DC of spells affected by Embolden Spell, but they consume 10 additional spell points. Passive: +140 Maximum Spell Points |
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Epic Barbarian Damage Reduction | Passive |
Level 21 Epic Character (Level 21+) Barbarian 12 |
You gain +1% Barbarian Damage Reduction, as well as 5 Physical and Magical Resistance Rating |
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Epic Damage Reduction | Passive | Level 27 | +10 Physical Resistance |
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Epic Eldritch Blast | Passive |
Level 21 Capable of casting level 1 spells |
You gain +2 Eldritch Blast dice, with an additional +1 per 2 Epic/Legendary Levels |
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Epic Fortitude | Passive | Level 27 | +2 Fortitude Saving Throws You don't automatically fail Fortitude saving throws on a roll of 1. |
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Epic Mental Toughness | Passive |
Level 21 Epic Character (Level 21+) |
Increases your maximum spell points by 200 and spell critical chance by 1%. |
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Epic Piercing Acid | Active | Level 21 | An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions. |
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Epic Piercing Cold | Active | Level 21 | An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions. |
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Epic Piercing Electricity | Active | Level 21 | An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions. |
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Epic Piercing Fire | Active | Level 21 | An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions. |
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Epic Piercing Negativity | Active | Level 21 | An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions. |
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Epic Piercing Poison | Active | Level 21 | An enchantment that neutralizes immunity or absorption for this damage type on your target and enemies near them. This does not affect resistance flat reductions. |
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Epic Power Attack | Passive | Level 21 | Your Power Attack feat does +5 additional point of bonus damage. |
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Epic Precision | Passive | Level 21 | Your Precision stance grants an additional +5% to-hit and +15% Fortification Bypass. |
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Epic Reflexes | Passive | Level 27 | +2 Reflex Saving Throws You don't automatically fail Reflex saving throws on a roll of 1. |
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Epic Reputation | Passive | Level 27 | +5 Bluff, Diplomacy, Haggle, Intimidate, and Perform. |
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Epic Resilience | Passive | Level 21 | While in your Resilience Defensive Combat Stance, you gain an additional +4 Saving throws, as well as +10 MRR and +10 MRR cap. In addition, you no longer fail any saves automatically by rolling a Natural 1. |
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Epic Spell Focus | Passive | Level 21 | You gain +2 to all Spell DCs. |
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Epic Spell Penetration | Passive |
Level 21 Epic Character (Level 21+) |
Adds +6 to your caster level check for defeating spell resistance (in addition to the +6 from the Spell Penetration and Greater Spell Penetration feats). |
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Epic Toughness | Passive |
Level 21 Epic Character (Level 21+) Constitution 21 |
Increases your maximum hit points by 50. |
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Epic Will | Passive | Level 27 | +2 Will Saving Throws You don't automatically fail Will saving throws on a roll of 1. |
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Expanded Clip | Passive |
Level 21 Epic Character (Level 21+) Artificer 12 |
You gain +33% Doubleshot while using a Repeating Crossbow. |
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Great Charisma | Passive |
Level 21 Epic Character (Level 21+) |
Your powers of persuasion and leadership are greater than normal. Your charisma increases by 1. This feat can be taken multiple times. |
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Great Constitution | Passive |
Level 21 Epic Character (Level 21+) |
Your health and endurance are greater than normal. Your constitution increases by 1. This feat can be taken multiple times. |
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Great Dexterity | Passive |
Level 21 Epic Character (Level 21+) |
Your agility and coordination are greater than normal. Your dexterity increases by 1. This feat can be taken multiple times. |
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Great Intelligence | Passive |
Level 21 Epic Character (Level 21+) |
Your powers of reason and learning are greater than normal. Your intelligence increases by 1. This feat can be taken multiple times. |
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Great Strength | Passive |
Level 21 Epic Character (Level 21+) |
Your muscle and physical power are greater than normal. Your strength increases by 1. This feat can be taken multiple times. |
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Great Wisdom | Passive |
Level 21 Epic Character (Level 21+) |
Your willpower and insight are greater than normal. Your wisdom increases by 1. This feat can be taken multiple times. |
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Greater Ruin | Active | Level 30 | Deal 1000 untyped damage to a single enemy. (No saving throw.) Passive: +140 Maximum Spell Points |
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Improved Augment Summoning | Passive | Level 24 | Your summoned creatures, charmed minions, pets, and hirelings have +8 to all ability scores, +10% Dodge, and +100 Maximum Hitpoints Passive: +140 Maximum Spell Points |
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Improved Inspiration Melody: Excellence | Passive | Level 30 | Your Inspire Excellence now grants an additional +2 to all Ability Scores. |
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Improved Martial Arts | Passive |
Level 21 Epic Character (Level 21+) Monk or Sacred Fist 12 |
You deal +1\ when fighting with handwraps, and +0.5\ when using other ki weapons such as kamas, quarterstaves, and shuriken. |
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Improved Sneak Attack | Passive |
Level 21 Epic Character (Level 21+) Rogue 12 Dexterity 21 |
Your sneak attacks are more deadly than normal. You gain +3d6 sneak attack damage. |
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Inspiration Melody: Excellence | Passive |
Level 21 Epic Character (Level 21+) 20 Ranks Perform |
Adds to your Bardic Inspiration: You can improve the abilities of your comrades through your performance. This song grants a +2 competence bonus to all ability scores. Requires 20 trained ranks (not total mod) of the Perform skill to use. |
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Inspiring Bond | Passive | Level 21 | When your Hirelings or Pets die, after 2.5 seconds they are automatically resurrected and heal to full health. This can occur only once for each creature every 3 minutes. (If that Hireling or Pet has an effect that blocks Resurrection, it will wait to attempt this Resurrection until that effect is gone). Passive: Your Hirelings, Pets, and Summons gain +25 Physical Resistance Rating and Magical Resistance Rating. |
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Intensify Spell | Active | Level 24 | While this metamagic feat is active, you gain 75 Spell Power while casting spells affected by Intensify Spell, but they cost 15 additional spell points. This bonus stacks with Empower. Passive: +140 Maximum Spell Points |
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Legendary Martial Arts | Passive | Level 30 | While centered, your weapons gain +1\. |
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Legendary Sneak Attack | Passive | Level 30 | You gain +3 Sneak Attack Dice. |
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Legendary Spell Focus | Passive | Level 30 | You gain +3 to all Spell DCs. |
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Legendary Strength of Arms | Passive | Level 30 | Improves the shield granted by Strength of Arms. The shield is now equal to twice your Melee Power, stacks up to 3 times, and can trigger once every 6 seconds. |
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Legendary Trick Shot | Passive | Level 30 | Your Trick Shot now grants +80 to Ranged Power and +10 to Attack for 4 seconds when you Tumble. In addition, your Tumble charges recharge an additional 0.5 second faster, for a total of 1 second. |
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Master of Air | Passive | Level 24 | Your Shocking Grasp, Electric Loop, and Lightning Bolt spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Master of Alignment | Passive | Level 24 | Your Holy Smite, Deific Vengeance, Unholy Blight, Chaos Hammer, and Order’s Wrath spells get +10 to their Maximum Caster Level. Passive: +140 Maximum Spell Points |
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Master of Artifice | Passive | Level 24 | Your Static Shock, Lightning Sphere, Blast Rod, and Lightning Motes spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Master of Chaos | Passive | Level 24 | Your Chaos Bolt, Chaos Sphere, and Wildstrike spells get +10 to their Maximum Caster Level. Passive: +140 Maximum Spell Points |
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Master of Earth | Passive | Level 24 | Your Acid Spray, Acid Arrow, and Acid Blast spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Master of Fire | Passive | Level 24 | Your Burning Hands, Scorch, and Fireball spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Master of Knowledge | Passive | Level 24 | Your Arcane Bolt and Arcane Blast spells now grant you one stack of Mental Honing (+3 Universal Spell Power, +2% Spell Crit Damage) when cast. This effect can stack up to 30 times. One stack is removed every 6 seconds. Passive: +140 Maximum Spell Points |
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Master of Light | Passive | Level 24 | Your Sun Bolt, Searing Light, and Divine Punishment spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Master of Music | Passive | Level 24 | Your Shout, Greater Shout, Sonic Blast, and Reverberate spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Master of Poisons | Passive | Level 24 | Your Wave of Poison and Greater Wave of Poison spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Master of Shadowblades | Passive | Level 24 | Your Shadowblade spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Master of Spellvials | Passive | Level 24 | Your Spellvial, Concentrated Vial, and Elemental Obliteration spells gain +10 to their maximum caster level. (This does not include Multivial). Passive: +140 Maximum Spell Points |
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Master of the Dead | Passive | Level 24 | Your Chill Touch, Death Aura, Greater Death Aura, and Negative Energy Burst spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Master of the Wilds | Passive | Level 24 | Your Produce Flame, Creeping Cold, Call Lightning, Salt Ray and Word of Balance spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Master of Thorns | Passive | Level 24 | Your Thorn Strike, Splinter Bolt, and Thorn Bloom spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Master of Water | Passive | Level 24 | Your Cold Ray, Snowball Swarm, and Niac's Biting Cold spells gain +10 to their maximum caster level. Passive: +140 Maximum Spell Points |
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Overwhelming Critical | Passive |
Level 21 Epic Character (Level 21+) |
When rolling a 19 or 20 on an attack roll, your critical damage multiplier is increased by +1. |
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Paranoid | Passive | Level 21 | You take 10% less damage from Traps, and you automatically Spot almost all traps as you approach them. |
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Patience | Passive | Level 21 | Your attack speed and crossbow reload speed is reduced by 10%, but you gain +1 Critical Multiplier with all weapons. |
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Ruin | Active | Level 27 | Deal 500 untyped damage to a single enemy. (No saving throw.) |
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Strength of Arms | Passive | Level 20 | Your melee strikes grant a shield of Temporary HP. This shield is equal to your Melee Power, can trigger once every 8 seconds, lasts for 10 seconds, and stacks up to 2 times. |
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Trick Shot | Passive | Level 21 | When you Tumble, you gain 40 Ranged Power for 4 seconds. In addition, your Tumble charges recharge 0.5 seconds faster. |
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Vorpal Strikes | Active |
Level 21 Epic Character (Level 21+) Monk or Sacred Fist 12 Wisdom 23 |
Your unarmed attacks and Handwraps are treated as vorpal weapons, and are now treated as slashing weapons. (Vorpal: On an attack roll of 20 which is confirmed as a critical hit the weapon severs the opponent's head from its body. This does not affect many aberrations and all oozes, who have no heads. Golems and undead creatures other than vampires are not affected by the loss of their heads. Powerful creatures may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.) This feat can be toggled off to remove the slashing damage type from your attacks as well as the vorpal strikes effect. |
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Watchful Eye | Passive | Level 27 | If you pass within 5 feet of a trap, you make a Search check to notice it as if actively Searching. You must be able to Spot the trap to passively Search for it in this way. (You still need the Trapfinding feat to successfully Search for difficult traps.) |
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Wellspring of Power | Active | Level 21 | Activate to gain +150 Universal Spell Power and +20% Spell Critical Damage. Passive: +110 Maximum Spell Points |