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Alchemist | Passive | You were an Alchemist in a past life. You occasionally find yourself drinking things without knowing what they do. Each time you acquire this feat you gain +1 Transmutation DC and 20 Maximum Spell Points. This feat can be stacked up to three times. | |
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Artificer | Passive | You were an artificer in a past life. You occasionally find yourself tinkering with your gear. Each time you acquire this feat you gain a stacking +1 bonus to all Intelligence based skills and the Use Magic Device skill. This feat can be stacked up to three times. | |
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Barbarian | Passive | You were a barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times. | |
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Bard | Passive | You were a bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions. This feat can be stacked up to three times. | |
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Bard (Stormsinger) | Passive | You were a Stormsinger in a past life. You occasionally find yourself wishing for some thunderstorms. Each time you acquire this feat you gain +5 Electric and Sonic Spellpower. This feat can be stacked up to three times. | |
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Cleric | Passive | You were a cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +1 to the DC's of your Conjuration spells and +1 Turn Undead attempt per rest. In addition, you Turn Undead as if you were two levels higher. This feat can be stacked up to three times. | |
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Cleric (Dark Apostate) | Passive | You were a Dark Apostate in a past life. You occasionally feel the presence of the heretical. Each time you acquire this feat you gain +5 to your Negative Healing Amplification and +5 to your Negative Spellpower. This feat can be stacked up to three times. | |
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Completionist | Passive | One Past Life Feat of each class or their equivalent archetype; This feat is automatically granted upon reaching level 3 | You win DDO! You gain +2 stats and +2 skills. This feat is automatically obtained at level 3 for all characters that have completed at least one class or archetype past life for each of the available classes in the game. |
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Druid | Passive | You were a druid in a past life. You occasionally find yourself gazing at the stars, and you get sentimental around mistletoe. Each time you acquire this feat your summoned creatures, charmed minions, and hirelings gain +2 to all ability scores. This feat can be stacked up to three times. | |
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Druid (Blight Caster) | Passive | You were a Blight Caster in a past life. You find beauty in life's cycle of decay and death. Each time you acquire this feat you gain +5 Acid and Poison Spell Power. This feat can be stacked up to three times. | |
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Favored Soul | Passive | You were a favored soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain +1 to spell penetration checks and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times. | |
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Fighter | Passive | You were a fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times. | |
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Fighter (Dragon Lord) | Passive | You were a Dragon Lord in a past life. Others find you strangely compelling when you speak or take to the battlefield. Each time you acquire this feat you gain +1 Damage with Melee Weapons and +1 Breath Weapon DC. This feat can be stacked up to three times. | |
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Monk | Passive | You were a monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times. | |
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Monk (Dragon Disciple) | Passive | You were a Dragon Disciple in a past life. Others find you strangely compelling when you speak or take to the battlefield. Each time you acquire this feat you gain +1 Attack and -1 to the Spell Point cost of the Maximize Metamagic. This feat can be stacked up to three times. | |
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Paladin | Passive | You were a paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain 10% more healing when affected by positive energy. This feat can be stacked up to three times. | |
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Paladin (Sacred Fist) | Passive | You were a Sacred Fist in a past life. You occasionally find yourself contemplating the flickering flame in campfires. Each time you acquire this feat you gain +5 Positive Healing Amplification and +5 Positive Spellpower. This feat can be stacked up to three times. | |
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Ranger | Passive | You were a ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain +2 damage with ranged missile weapons and +2 to elemental resistances. This feat can be stacked up to three times. | |
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Ranger (Dark Hunter) | Passive | You were a Dark Hunter in a past life. You find yourself slightly annoyed with the sunlight. Each time you acquire this feat you gain +1 to hit with Sneak Attacks and +1 Sneak Attack Damage. This feat can be stacked up to three times. | |
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Rogue | Passive | You were a rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain +2 to saves vs. traps and deal +1 damage when sneak attacking. This feat can be stacked up to three times. | |
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Rogue (Arcane Trickster) | Passive | You were an Arcane Trickster a past life. You delight in illusions and have a knack for applying physical force with magic. Each time you acquire this feat you gain +3 Force Spell Power and a +1 bonus to Illusion DCs. This feat can be stacked up to three times. | |
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Sorcerer | Passive | You were a sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain +1 to the DC's of your Evocation spells and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times. | |
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Sorcerer (Wild Mage) | Passive | You were a Wild Mage in a past life. Strong magic surrounds you. Each time you acquire this feat you gain +3 Universal Spell Power. This feat can be stacked up to three times. | |
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Warlock | Passive | You were a Warlock in a past life. You occasionally find yourself throwing your hands in the air. Each time you acquire this feat you gain +3 Magical Resistance Rating. This feat can be stacked up to three times. | |
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Warlock (Acolyte of the Skin) | Passive | You were an Acolyte of the Skin in a past life. You are troubled sometimes by a burning sensation on your palms. Each time you acquire this feat you gain +1 Magical Resistance Rating and +5 Fire Spell Power. This feat can be stacked up to three times. | |
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Wizard | Passive | You were a wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times. |
| Name | Type | Prerequisites | Description | |
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Acolyte of Divine Secrets | Passive | Level 3 | You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest. (Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1 to 8 hit points of light damage plus an additional 1 to 8 for every three caster levels past level 1.) D&D Dice: Deals 1d8 damage plus 1d8 additional per three caster levels. |
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Arcane Initiate | Passive | Level 3 | You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1 to 4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles. D&D Dice: Deals 1d4+1 force damage per missile (max 10 missiles) |
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Arcane Prodigy | Passive | Level 3 | You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1 to 12 damage of a random elemental type plus an additional 1 to 12 per three caster levels on impact. A successful Reflex save reduce the damage by half.) D&D Dice: Deals 1d12 damage plus 1d12 additional per three caster levels. |
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Bardic Dilettante | Passive | Level 3 | You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.) |
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Berserker's Fury | Passive | Level 3 | You recall more about your past life as a barbarian. You gain +20 hit points, have +2 to your Intimidate skill and can enter a barbarian rage one additional time per rest, and enter a basic rage once per rest even if you do not have any other rage abilities. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.) This feat grants access to Racial and Class Toughness enhancements. |
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Delver of the Forbidden | Passive | Level 3 | You recall more about your past life as a Warlock. You gain +3 to your Spellcraft skill. You can Confuse an enemy for 12 seconds (no saving throw). This can be used ten times per rest. |
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Disciple of the Fist | Passive | Level 3 | You recall more about your past life as a monk. You have +2 to your Concentration skill, your handwraps gain +.5W, and can enter an evasive trance once per rest, granting the evasion feat for a short period of time. (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.) |
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Harbinger of Nature's Wrath | Passive | Level 3 | You recall more about your past life as a druid. You have +2 to all elemental resistances and can cast the flame blade spell three times per rest, which summons a scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. You can choose to summon one or two scimitars, and the swords are automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels the summoned swords improve. |
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Initiate of the Faith | Passive | Level 3 | You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1 to 4 hit points plus an additional 1 to 4 per two caster levels. Undead who make a successful Will save reduce the damage by half. D&D Dice: Deals 1d4 damage plus 1d4 additional per two caster levels. |
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Mixer of Magics | Passive | Level 3 | You recall more about your past life as an Alchemist. You gain +1 to the Use Magic Device skill, and once per Rest you can restore Spell Points to yourself. (Once per Rest, activate this alchemist ability to gain 5SP +3 SP per Character Level (max 65 at level 20). In Epic, this increases to 10SP +5 per Character Level (max 160 at level 30)). 3 minute cooldown |
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Sneak of Shadows | Passive | Level 3 | You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage plus an additional +1 per two character levels after first, and a +1 bonus to hit with sneak attacks for every four levels. |
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Soldier of the Faith | Passive | Level 3 | You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself three times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3, to a maximum of +3 at caster level 9.) |
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Student of Artifice | Passive | Level 3 | You recall more about your past life as an artificer. When you use a rod, staff, or wand, you have a 15% chance to retain essence and not expend a charge, and can produce an Enchant Armor or Enchant Weapons effect a total of ten times per rest. (Activate this artificer ability to increase the Enhancement Bonus of your target's currently equipped weapons or shields by 1, or to Increase the Enhancement Bonus of your targets' currently equipped armor by 1. An item can have only one temporary item enchantment at a time.) |
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Student of the Sword | Passive | Level 3 | You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit. |
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Warrior of the Wild | Passive | Level 3 | You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Barkskin effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12th.) |