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Legendary Feats

Name Type Prerequisites Description
Scion of Arborea Scion of Arborea Passive Level 30 +20 Melee and Ranged Power
+20 Force Spell Power and +20 Universal Spell Power
+2 to the Enhancement Bonus of your weapon
+4 to Fortitude Saves
+1 bonus Imbue Dice
Scion of Celestia Scion of Celestia Passive Level 30 +4 to the DCs of Evocation spells, +2 to the DCs of other spells
+150 Maximum Hit Points
+20 Positive, Light, & Alignment Spell Power, +20 Universal Spell Power
+15% Crit Damage with Positive, Light, & Alignment spells, +10% Universal Spell Crit Damage
+4 to Will Saves
Scion of Elysium Scion of Elysium Passive Level 30 Your summoned creatures, pets, and hirelings gain +25 PRR and MRR

Your summoned creatures, pets, and hirelings gain +20 Melee Power, Ranged Power, and Universal Spell Power

Your summoned creatures, pets, and hirelings gain +100% Fortification

Each time one of your summoned creatures, pets, or hirelings would be damaged, it has a +5% chance to completely ignore the damage. (Untyped/Bane damage bypasses this defense).
Scion of Limbo Scion of Limbo Passive Level 30 +2 Determination Bonus to all Saves.
In addition, every minute, you will receive a powerful beneficial effect that lasts for one minute. There are several possibilities, determined via the chaos of Limbo.
Scion of Mechanus Scion of Mechanus Passive Level 30 +20 Repair & Rust Spell Power, +20 Universal Spell Power
+20 Repair Amplification (assuming you take healing from Repair)
+15% Repair and Rust Spell Crit Damage, +10% Universal Spell Crit Damage
+10% Fortification Bypass on weapon and unarmed attacks
Gain: Master Reconstruction, shares cooldown with Communion of Scribing
Scion of the Astral Plane Scion of the Astral Plane Passive Level 30 +4 to Tactical Feat and Assassinate DCs
+4% Doublestrike & Doubleshot. An additional +4 if you are centered.
+4% Dodge and Dodge Cap
+4 to Reflex Saves
Scion of the Ethereal Plane Scion of the Ethereal Plane Passive Level 30 Permanent Lesser Displacement and Ghost Touch
+6d6 Sneak Attack Dice, +5 Melee and Ranged Power
+4 to all Skills
Permanent Invisibility Guard, as per the item effect
Scion of the Feywild Scion of the Feywild Passive Level 30 +4 to the DCs of Enchantment and Illusion spells, +2 to DCs of other spells
+20 Healing Amp
+10 Sonic and Force Spell Power, +30 Universal Spell Power
+15% Sonic and Force Spell Crit Damage, +10% Universal Spell Crit Damage
+3 bonus Imbue Dice
Scion of the Plane of Air Scion of the Plane of Air Passive Level 30 +4 to the DCs of Evocation spells, +2 to the DCs of other spells
+4% Dodge, +4 to Dodge Cap
+10 Electric Spell Power, +30 Universal Spell Power
+15% Electric Spell Crit Damage, +10% Universal Spell Crit Damage
+3 bonus Imbue Dice
Scion of the Plane of Earth Scion of the Plane of Earth Passive Level 30 +4 to the DCs of Conjuration and Transmutation spells, +2 to the DCs of other spells
+20 PRR
+10 Acid and Poison Spell Power, +30 Universal Spell Power
+15% Acid and Poison Spell Crit Damage, +10% Universal Spell Crit Damage
+3 bonus Imbue Dice
Scion of the Plane of Fire Scion of the Plane of Fire Passive Level 30 +4 to the DCs of Evocation spells, +2 to the DCs of other spells
+10 PRR and +10 MRR
+10 Fire Spell Power, +30 Universal Spell Power
+15% Fire Spell Crit Damage, +10% Universal Spell Crit Damage
+3 bonus Imbue Dice
Scion of the Plane of Water Scion of the Plane of Water Passive Level 30 +4 to the DCs of Evocation spells, +2 to the DCs of other spells
+200 Maximum Spell Points
+20 MRR
+10 Cold Spell Power, +30 Universal Spell Power
+15% Cold Spell Crit Damage, +10% Universal Spell Crit Damage
+3 bonus Imbue Dice
Scion of the Shadowfell Scion of the Shadowfell Passive Level 30 +4 to the DCs of Necromancy spells, +2 to DCs of other spells
+20 Negative Amp (assuming you take healing from Negative)
+10 Negative Spell Power, +30 Universal Spell Power
+15% Negative Spell Crit Damage, +10% Universal Spell Crit Damage
Weapons and unarmed attacks gain Superior Vampirism