While Two-Handed Fighting: +30% additional Strikethrough Chance. You also gain a +4 Combat Style bonus to Melee Power while Two-Handed Fighting.
In addition, while using a Two Handed Weapon, you now apply +25% more of your appropriate ability score to your damage. (This adds to their existing bonuses). When using a Bastard Sword Dwarven Waraxe, Warhammer, or Morningstar in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand, you now apply +25% more of your appropriate ability score modifier to your damage. (This adds to the existing 10% bonus for wielding a Hand-and-a-Half weapon. If you have bonuses to ability score modifier to damage from both Single Weapon Fighting and Two Handed Fighting feats, and are in a situation where both would apply, only the highest of the two applies). Neither bonus applies in Druid Animal Form.
Improves the Hit Point bonus of Heroic Durability.
This feat also grants the active feat Lock In. Active: For the next 20 seconds, you cannot Strikethrough, and gain Melee Power equal to half your Strikethrough. Lock In may only be used while wielding a Two Handed Melee Weapon, and may not be used while in Wild Shape. (Hand-and-a-Half weapons do not qualify.) This effect ends early if you no longer meet its requirements.
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