Filled with the spirit of justice you gain the Order's Wrath spell, as a spell like ability. Lawful power smites your targets. Only chaotic and neutral (not lawful) creatures are harmed by the spell. The spell deals 9 to 14 points of damage per caster level (max 40) to a chaotic creature (or double to a chaotic outsider) and causes it to be dazed for 6 seconds. A successful Will save reduces damage to half and negates the daze, DC: 14 + Wisdom Modifier. The spell deals only half damage to creatures who are neither lawful nor chaotic, and they are not dazed. This spell can only be cast by lawful or neutral casters - it has no effect when cast by a chaotic caster.
Spell-Like Ability: This ability benefits from your Metamagic Feats without paying the normal additional spell point cost.