BETA — This site is under active development. Data may be incomplete or incorrect.

Lightning Motes

Evocation · Aggro · Foe, Positional, Breakable

ComponentsMaterial, Somatic, Verbal
CastingRange 30 ft · Cooldown 4s · 25 SP · Caster level cap 10 · Not resistible
MetamagicEmpower, Maximize, Quicken, EschewMaterials, Heighten, Intensify, Embolden
You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 3 to 8 electric damage per caster level (up to a max of 30 to 80 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attacks.

D&D Dice Deals 1d6+2 per caster level electric damage.

Available in