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Tabaxi

Tabaxi Premium

Favored class: Rogue

Tabaxi are dexterous cat-like warriors who run, leap, and claw their way to victory. They have high Dexterity, and can move quickly after taking a brief pause.

Tabaxi are a cat-like people who, through their Feline Agility feat, can move quickly through many kinds of terrain.

<TextTooltip:IIDString:0:All characters have six primary ability scores, commonly called stats. These are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. A character's scores in each of these stats determine how successful that character will be in different classes and at different tasks.>Stat<TextTooltip> Notes:

Tabaxi start with higher <TextTooltip:IIDString:0:Dexterity measures your coordination and agility and affects your defense, reflexes, and chance to hit with ranged attacks.>Dexterity<TextTooltip>.

Strengths: Tabaxi can move very quickly, regardless of class choice.

Weaknesses: Little innate access to extra Hit Points or other forms of mitigation defense.

Str 0
Dex +2
Con 0
Int 0
Wis 0
Cha 0

Automatic Feats 2

Granted to every character of this race at creation. They cost nothing and cannot be declined.

  • After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.
  • You are a Tabaxi.

Enhancements Full tree →

The Tabaxi tree. Hover a cell for what it does; the full page has every rank and description.

Sharp Claws 0/3
Sharp Claws
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Attack
Cat Scratch 0/1
Cat Scratch
Ranks: 1 Cost: 1 AP Requires: 1 AP
Melee Attack: Strike all nearby foes in front of you for +20% damage. 6 second cooldown.
Acrobatic 0/3
Acrobatic
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Balance, Jump, and Tumble. +2 Armor Class while Tumbling.
Land on your Feet 0/1
Land on your Feet
Ranks: 1 Cost: 1 AP Requires: 1 AP
You don't take Falling Damage.
Sneaky Strikes 0/1
Sneaky Strikes
Ranks: 1 Cost: 1 AP Requires: 1 AP
+1 Sneak Attack Die.
Surprise Claws 0/3
Surprise Claws
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to Attack while Flanking.
Hunt Down 0/1
Hunt Down
Ranks: 1 Cost: 1 AP Requires: 5 AP
Your Cat Scratch now Hamstrings opponents for 3 seconds, reducing their movement rate by 50%. Some creatures are immune to the Hamstring effect.
High Places 0/1
High Places
Ranks: 1 Cost: 1 AP Requires: 5 AP
After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
Deflect Arrows 0/1
Deflect Arrows
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
Slip Out of Danger 0/3
Slip Out of Danger
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 to Saving Throws vs. Traps.
Sharp Claws II 0/3
Sharp Claws II
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 to Damage.
Corner 0/3
Corner
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 to Dodge Bypass.
Focused Agility 0/1
Focused Agility
Ranks: 1 Cost: 1 AP Requires: 10 AP
Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
Sneaky Strikes 0/1
Sneaky Strikes
Ranks: 1 Cost: 1 AP Requires: 10 AP
+1 Sneak Attack Die.
Feline Versatility 0/1
Feline Versatility
Ranks: 1 Cost: 1 AP Requires: 15 AP
+5% Offhand Strike Chance if using a Light Melee Weapon or Rapier in both hands.
Deep Scratches 0/1
Deep Scratches
Ranks: 1 Cost: 1 AP Requires: 15 AP
Your Cat Scratch now deals Bane damage to targets it hits that are vulnerable to Bleed. This damage is equal to 1d4 per Character Level, and scales with Melee Power.
Nine Lives 0/1
Nine Lives
Ranks: 1 Cost: 1 AP Requires: 15 AP
You gain Rogue's Defensive Roll feat. (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated.)
Fast Sprinter 0/1
Fast Sprinter
Ranks: 1 Cost: 1 AP Requires: 15 AP
Your Feline Agility now grants a 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
Lucky Cat 0/1
Lucky Cat
Ranks: 1 Cost: 1 AP Requires: 15 AP
You gain Evasion.
Core Enhancements
Nimble Cat 0/1
Nimble Cat
Ranks: 1 Cost: 1 AP
+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor.
Ability Score Increase 0/1
Ability Score Increase
Ranks: 1 Cost: 2 AP
+1 Dexterity
Nimble Cat II 0/1
Nimble Cat II
Ranks: 1 Cost: 1 AP
+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor
Ability Score Increase 0/1
Ability Score Increase
Ranks: 1 Cost: 2 AP
+1 Dexterity
Nimble Cat III 0/1
Nimble Cat III
Ranks: 1 Cost: 1 AP
+1% Dodge and Dodge Cap, +1 Maximum Dexterity Bonus in Light Armor

Racial Past Lives

Earned by reincarnating out of a life as this race. Each is a separate feat, taken in order.

  • You were a Tabaxi in a past life. You gain +1 to the Tumble skill. This is the first of three Past Life: Tabaxi feats, each of which grants a different bonus.
  • You were a Tabaxi in a past life. You gain +1 to Dexterity. This is the second of three Past Life: Tabaxi feats, each of which grants a different bonus.
  • You were a Tabaxi in a past life. You gain +1 Racial Action Point. This is the final Past Life: Tabaxi feat.