Shifters are nimble, having high Dexterity, but generally have less intelligence than most other races. Their subrace feats allow them to put extra focus on Wisdom or Constitution.
Shifters come from Lycanthropic ancestry. Walking the edge between the wilds and the rest of the world, they try to find their place in the world. Shifters come from several different Lycanthropic lineages, represented by the Subrace feat you select at level one.
<TextTooltip:IIDString:0:All characters have six primary ability scores, commonly called stats. These are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. A character's scores in each of these stats determine how successful that character will be in different classes and at different tasks.>Stat<TextTooltip> Notes:
Shifters start with higher <TextTooltip:IIDString:0:Dexterity measures your coordination and agility and affects your defense, reflexes, and chance to hit with ranged attacks.>Dexterity<TextTooltip> and lower <TextTooltip:IIDString:0:Intelligence measures learning and reasoning ability. This affects how many skills a character can learn and the spell power of wizards.>Intelligence<TextTooltip>.
Strengths: Shifters count as Animals for the purpose of many spells and effects. They can also specialize in being tough or wise.
Weaknesses: Fewer Skill Points (due to lower Intelligence), and are not as competent in classes that require higher learning, such as Wizard or Artificer.
Granted to every character of this race at creation. They cost nothing and cannot be declined.
Available only to this race, and taken with a feat slot like any other — being the right race makes them available, it does not grant them.
The Shifter tree. Hover a cell for what it does; the full page has every rank and description.
Earned by reincarnating out of a life as this race. Each is a separate feat, taken in order.