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Purple Dragon Knight

Purple Dragon Knight Iconic

Favored class: Fighter
Str 0
Dex 0
Con 0
Int 0
Wis 0
Cha 0
+1 feat at level 1 +1 skill point per level

Automatic Feats 1

Granted to every character of this race at creation. They cost nothing and cannot be declined.

  • Human
    You are considered Human. You are treated as such by magical abilities and effects, and are able to use appropriate equipment.

Enhancements Full tree →

The Purple Dragon Knight tree. Hover a cell for what it does; the full page has every rank and description.

Cormyrean Knight Training 0/1
Cormyrean Knight Training
Ranks: 1 Cost: 2 AP Requires: 1 AP
You now use Charisma or Strength, whichever is higher, for attack and damage with shortswords, longswords, bastard swords, and greatswords.

In addition, as long as your Charisma remains higher than your Strength and you are wielding one of the above weapons, you receive a bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier.
Skill Focus 0/3
Skill Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
Humans are versatile and can excel at virtually any skill.
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 1 AP
Action Boosts also increase an ability score of your choice.
Human Improved Recovery 0/1
Human Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 1 AP
+20 Positive Healing Amplification
Don't Count Me Out 0/3
Don't Count Me Out
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your range of unconsciousness extends by 5 hitpoints, and you gain a +3 bonus to Physical Resistance Rating while you are under 50% health.
Purple Dragon Focus 0/3
Purple Dragon Focus
Ranks: 3 Cost: 1 AP Requires: 5 AP
Whenever you use an Action Boost, you gain 5 Temporary Hit Points.
Purple Dragon Aura 0/3
Purple Dragon Aura
Ranks: 3 Cost: 1 AP Requires: 5 AP
Your presence is reassuring to your allies. All nearby allies get +2 unique bonus to their Will saving throws.
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 5 AP
Action Boosts also increase an ability score of your choice.
Fighting Style 0/3
Fighting Style
Ranks: 3 Cost: 1 AP Requires: 5 AP
Humans are adept at many different fighting styles.
Rallying Cry 0/3
Rallying Cry
Ranks: 3 Cost: 2 AP Requires: 10 AP
Action Boost: You and all allies within your aura gain +20% movement speed, a +(1/2/3) Morale bonus to Saving Throws. This ability can be used while feared, and dispels fear effects.
Shield Deflection 0/1
Shield Deflection
Ranks: 1 Cost: 2 AP Requires: 10 AP
TBD Description of Shield Deflection
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 10 AP
Action Boosts also increase an ability score of your choice.
Human Improved Recovery 0/1
Human Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 10 AP
+20 Positive Healing Amplification
Heroism 0/1
Heroism
Ranks: 1 Cost: 2 AP Requires: 10 AP
Spell Like Ability: Cast the Heroism spell. (Imbues a single ally with great bravery and morale in battle, gaining a +2 morale bonus on attacks, saves, and skill check.) Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
Final Stand 0/1
Final Stand
Ranks: 1 Cost: 2 AP Requires: 15 AP
Action Boost: You and all allies within your aura gain Temporary Hit Points equal to your Intimidate score. If you are below half health when you use this ability, you gain a +20 Morale bonus to Physical Resistance Rating while these temporary hit points last.
For Cormyr! 0/1
For Cormyr!
Ranks: 1 Cost: 2 AP Requires: 15 AP
Once per rest, heal to full. If you are below 25% when this ability is used, you and all nearby allies gain a Morale bonus to damage equal to your CHA modifier for two minutes.
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 15 AP
Action Boosts also increase an ability score of your choice.
Human Improved Recovery 0/1
Human Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 15 AP
+20 Positive Healing Amplification
Greater Heroism 0/1
Greater Heroism
Ranks: 1 Cost: 2 AP Requires: 15 AP
Spell Like Ability: Cast the Greater Heroism spell. (Imbues a single ally with great bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.) This ability shares a common pool of uses per rest with the Heroism ability. Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
Core Enhancements
Human Versatility 0/1
Human Versatility
Ranks: 1 Cost: 1 AP
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.
Human Adaptability 0/1
Human Adaptability
Ranks: 1 Cost: 2 AP
Select +1 to an ability score of your choice.
Human Versatility 0/1
Human Versatility
Ranks: 1 Cost: 1 AP
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.
Human Greater Adaptability 0/1
Human Greater Adaptability
Ranks: 1 Cost: 2 AP
Select +1 to a second ability score of your choice. (You may not select the same ability score as Human Adaptability.)
Human Versatility 0/1
Human Versatility
Ranks: 1 Cost: 1 AP
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.

Iconic Past Life

What a completed life as this iconic leaves behind. It stacks up to three times.

  • Group Action Boost: You and all allies within your aura gain +10% Action Boost bonus to movement speed and +1 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared and dispels fear effects. Three uses per rest. Cooldown: One minute.

    Additional stacks of this Past Life feat increase the movement speed bonus to a total of 15% and then 20%, and increase the Saving Throw bonus to +2 and then +3, total.

    Passive Bonus: +3 Physical Resistance per stack of this Past Life feat.

    While this ability is on cooldown you don't gain benefits from Iconic Past Life Stances. This feat can be stacked up to three times.