Gnomes are small, clever, and insatiably curious, yet not as strong as others. They gain bonuses vs. giants, bonuses with and against illusions, are hard to hit due to their small size, and have a general affinity with magical devices.
Gnomes love magic, inventions, and secrets. Often skilled with illusions and mercantile ventures, many gnomes dabble in magic of one kind or another, though some are skilled with light hammers and similar weapons.
<TextTooltip:IIDString:0:All characters have six primary ability scores, commonly called stats. These are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. A character's scores in each of these stats determine how successful that character will be in different classes and at different tasks.>Stat<TextTooltip> Notes:
Gnomes start with higher <TextTooltip:IIDString:0:Intelligence improves spellcasting for Wizards and Artificers, and provides more skill points for all characters.>Intelligence<TextTooltip> and lower <TextTooltip:IIDString:0:Strength measures your muscle power and affects your chance to hit with melee attacks and the damage you deal.>strength<TextTooltip>.
Strengths: Higher intelligence, improved dodge and magical device usage, and bonuses from their small size.
Weaknesses: Slightly lower strength and unarmed combat.
Granted to every character of this race at creation. They cost nothing and cannot be declined.
Available only to this race, and taken with a feat slot like any other — being the right race makes them available, it does not grant them.
The Gnome tree. Hover a cell for what it does; the full page has every rank and description.
Earned by reincarnating out of a life as this race. Each is a separate feat, taken in order.