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Dragonborn

Dragonborn

Favored class: Sorcerer

Born to fight, Dragonborn are a race of warriors and adventurers that hail from Argonessen. They have the unique ability to channel elements into a Breath Weapon attack.

Descended long ago from Dragons on the continent of Argonessen, Dragonborn have only recently begun to sojourn to places like Stormreach.

Stat Notes:

Dragonborn start with higher strength and charisma, but lower dexterity.

Strengths: Resistant to an element of your choosing, potential to excel at both martial and spellcasting roles.

Weaknesses: Lower dexterity makes certain fighting styles difficult, such as Two Weapon Fighting.

Str +2
Dex -2
Con 0
Int 0
Wis 0
Cha +2

Selectable Feats 4

Available only to this race, and taken with a feat slot like any other — being the right race makes them available, it does not grant them.

  • Your ancestry is linked to Black Dragons of a bygone age. You gain a stacking bonus to Acid Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with in the Dragonborn Racial Enhancement Tree.
  • Your ancestry is linked to Blue Dragons of a bygone age. You gain a stacking bonus to Electric Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with in the Dragonborn Racial Enhancement Tree.
  • Your ancestry is linked to Red Dragons of a bygone age. You gain a stacking bonus to Fire Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with in the Dragonborn Racial Enhancement Tree.
  • Your ancestry is linked to White Dragons of a bygone age. You gain a stacking bonus to Cold Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with in the Dragonborn Racial Enhancement Tree.

Enhancements Full tree →

The Dragonborn tree. Hover a cell for what it does; the full page has every rank and description.

Resilience 0/1
Resilience
Ranks: 1 Cost: 2 AP Requires: 1 AP
+10 Maximum Hit Points
Hard Scales 0/3
Hard Scales
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Natural Armor
Brutality 0/3
Brutality
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your attacks or spells make enemies more likely to attack you.
Draconic Visage 0/3
Draconic Visage
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Intimidate, Spellcraft, and Haggle
Undaunted 0/3
Undaunted
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Fortitude
Resilience 0/1
Resilience
Ranks: 1 Cost: 2 AP Requires: 5 AP
+10 Maximum Hit Points and +10 Healing Amplification
Harder Scales 0/3
Harder Scales
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 Physical Resistance Rating
Dragon Breath 0/1
Dragon Breath
Ranks: 1 Cost: 2 AP Requires: 5 AP
Choose an elemental breath weapon.
Extra Action Boost 0/3
Extra Action Boost
Ranks: 3 Cost: 2 AP Requires: 5 AP
Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest.
Arcanum 0/3
Arcanum
Ranks: 3 Cost: 2 AP Requires: 5 AP
+25 spell points and +1 spell penetration.
Resilience 0/1
Resilience
Ranks: 1 Cost: 2 AP Requires: 10 AP
+10 Maximum Hit Points
Draconic Heritage 0/3
Draconic Heritage
Ranks: 3 Cost: 1 AP Requires: 10 AP
Select power associated to your Draconic heritage.
Power in Breath 0/3
Power in Breath
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 to the DCs of Breath Attacks
Draconic Knowledge 0/1
Draconic Knowledge
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select knowledge related to your Draconic heritage.
Resilience 0/1
Resilience
Ranks: 1 Cost: 2 AP Requires: 15 AP
+10 Maximum Hit Points and +10 Healing Amplification
Memory of Flight 0/1
Memory of Flight
Ranks: 1 Cost: 2 AP Requires: 15 AP
Activate: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventurers balk.
True Power 0/3
True Power
Ranks: 3 Cost: 1 AP Requires: 15 AP
+1 to Evocation and Conjuration DCs
Augmented Breath 0/1
Augmented Breath
Ranks: 1 Cost: 2 AP Requires: 15 AP
You have trained in using your Breath Weapon, which now applies an effect to enemies.
Core Enhancements
Hardy 0/1
Hardy
Ranks: 1 Cost: 1 AP
+1 Fortitude
Strength or Charisma 0/1
Strength or Charisma
Ranks: 1 Cost: 2 AP
+1 Strength
Hardy 0/1
Hardy
Ranks: 1 Cost: 1 AP
+1 Fortitude
Strength or Charisma 0/1
Strength or Charisma
Ranks: 1 Cost: 2 AP
+1 Strength
Hardy 0/1
Hardy
Ranks: 1 Cost: 1 AP
+1 Fortitude

Racial Past Lives

Earned by reincarnating out of a life as this race. Each is a separate feat, taken in order.

  • You were a Dragonborn in a past life. You gain +1 to the Spellcraft skill. This is the first of three Past Life: Dragonborn feats, each of which grants a different bonus.
  • You were a Dragonborn in a past life. You gain +1 to Charisma. This is the second of three Past Life: Dragonborn feats, each of which grants a different bonus.
  • You were a Dragonborn in a past life. You gain +1 Racial Action Point. This is the final Past Life: Dragonborn feat.