BETA — This site is under active development. Data may be incomplete or incorrect.

The Haunting of Saltmarsh

Difficulty tier
Heroic (level 3) • Legendary (level 32)
Part of the Sinister Secret of Saltmarsh story arc, bestowed by Eda Owlans
Level32 Favor3 PatronThe Gatekeepers
Info
PatronThe Gatekeepers
Bestowed ByKrag
Found In The Snapping Line Inn · The Gatekeepers' Grove · The Harbor · House Deneith Enclave · House Jorasco Enclave · The Twelve · Gianthold · Korthos Village · Windspyre Sparrow · The Tower of the Twelve · House Cannith Crafting Hall · Eveningstar · Hall of Heroes - Forgotten Realms · Daedalean Kraken · Blood on the Vine Tavern · Saltmarsh · Isle of Dread - Village of Tanaroa · Gravenhollow
Destination AreaThe Haunted House
Adventure PackSinister Secrets of Saltmarsh
Difficulty (CR)
Legendary: 32
XP Rewards
Difficulty Legendary
Casual 6,225
Normal 10,645
Hard 10,898
Elite 11,151
Favor Reward3
Duration 35 minutes
Sagas
Sinister Secret of Saltmarsh level 3
Sinister Secret of Saltmarsh (Legendary) level 32
Story Arc
Sinister Secret of Saltmarsh from Eda Owlans
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Search for the rumored treasure
  • Find the iron key.
  • Unlock the door in the kitchen
  • Search the wine cellar
  • Kill Ned Snakeshaft
  • Explore the Caverns
  • Defeat Sanbalet
Optional Objectives
Objective % Legendary
Normal Hard Elite
Talk to the Prisoner 20% 2,129 2,179 2,230
Kill the Wheep 30% 3,193 3,269 3,345
Kill the Wight 30% 3,193 3,269 3,345
Kill the Slime 30% 3,193 3,269 3,345
Unlock the trunk 20% 2,129 2,179 2,230
Find the silver key 0% — — —
Defeat the ancient alchemist 20% 2,129 2,179 2,230
Complete the password 20% 2,129 2,179 2,230
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief 35 8%
Vandal — 10%
Ransack — 15%
Traps Tamper — 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 34 10%
Onslaught — 15%
Conquest — 25%

Counts are from Legendary runs only, and are the same on every difficulty of the tier. From 6 recorded runs.

Maps
Legend
The Haunted House
Music Room Music Room Master Bedroom Master Bedroom Spiders' Lair Spiders' Lair Adventurer's Pack Adventurer's Pack Silver Key Silver Key Gold Key Gold Key Iron Key Iron Key Lever Lever Lever Lever Lever Lever Dusty Note Dusty Note Locked Trunk Locked Trunk Waypoint Waypoint
View full size
The Haunted House
Kitchen Kitchen Arrival Fungus Fungus Fungus Fungus Adventurer's Pack Adventurer's Pack Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Bard Bard Dusty Note Dusty Note Weathered Tome Weathered Tome Mounted Owlbear Mounted Owlbear
View full size
The Haunted House
Exit to Saltmarsh Exit to Saltmarsh Cellar Door Cellar Door Wine Cellar Wine Cellar Sanbalet Sanbalet Sanbalet Sanbalet Chest Chest Bookshelf Bookshelf Bookshelf Bookshelf Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Lever Lever Lever Lever Lever Lever Lever Lever Dusty Note Dusty Note Weathered Tome Weathered Tome Rest Shrine Rest Shrine Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Waypoint Waypoint
View full size
Chests
End Chest
Legendary
Name Min Level Type Effects & Bonuses
Legendary Quartermaster's Chit 1d2+1 BtA
Nebula Fragment BtA
Saltmeadow Hay 3d4 BtA
Star Fragment BtA
Sentient XP: 1000xp 1 Augment
Sapphire of Good Luck +3 BtA 28 Augment
Black Pearl Ring BtC M R 29 Ring
  • Wisdom +14
    +14 Enhancement bonus to Wisdom
  • Frozen Depths Lore +22%
    Your Negative, Poison, and Cold spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Power of the Frozen Depths +154
    +154 Equipment Bonus to Negative, Cold, and Poison Spell Power.
  • Negative Energy Absorption
    This effect absorbs negative energy and energy drain effects.
  • Legendary Nightmare Guard
    On being hit or missed, this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Fear or a DC 100 Fortititude Save versus Death or be slain. Even if they make their save versus Death, they may still feared.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Explorer of the Depths BtC M R 29 Headgear
  • Constitution +14
    +14 Enhancement bonus to Constitution
  • Physical Sheltering +36
    +36 Enhancement bonus to Physical Resistance Rating
  • Legendary Ice Shards Guard
    This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, dealing an incredible amount of Cold damage to the attacker.
  • Cold Absorption +37%
    37% Enhancement bonus to Cold absorption.
  • Underwater Action
    Passive: You are able to breathe underwater.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Ring of the Kraken BtC M R 29 Ring
  • Charisma +14
    +14 Enhancement bonus to Charisma
  • Spell Focus Mastery +7
    +7 Bonus to DC of all spells.
  • Nullmagic Guard
    On being hit with a spell or attack: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds.
  • Energy Siphon XII
    On Hit: Gain 60 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Sapphire Spyglass BtC M R 29 Trinket
  • Dexterity +14
    +14 Enhancement bonus to Dexterity
  • Eversight
    You benefit from the spell True Seeing and are Immune to Blindness.
  • Deception +11
    +11 Enhancement bonus to hit and +17 to damage for any hit that would qualify as a sneak attack.
  • Assassinate +16
    This item is used by masterful assassins to execute their targets, and grants you a +16 Enhancement bonus to the DC of your Assassinate attempts.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
The Brass Admiral BtC M R 29 Headgear
  • Strength +14
    +14 Enhancement bonus to Strength
  • Command +7
    This armor or shield always appears brilliant and gleaming, no matter what the conditions and despite all attempts to paint over or obscure it. Coveted by military leaders of all sorts, it carries a powerful aura that grants a +7 Insight bonus on Charisma-based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks.
  • Insightful Combat Mastery +6
    +6 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Tendon Slice 11
    On Hit: 6% chance to slow target's movement by 50% for 11 seconds.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
The Two-Headed Platinum Piece BtC M R 29 Trinket
  • Intelligence +14
    +14 Enhancement bonus to Intelligence
  • Improved Deception
    This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
  • Good Luck +5
    This item gives a +5 Luck bonus to all saves and skill checks.
  • Spell Absorption
    This effect absorbs harmful spells targeted at the wearer.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Amethyst Loupe BtA M R 30 Goggles
  • Eversight
    You benefit from the spell True Seeing and are Immune to Blindness.
  • Improved Deception +20
    This item makes your weapons hard to focus upon and thus provides a +20 Competence bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to Sneak Attacks for a short time.
  • Search +20
    +20 Competence bonus to Search.
  • Spot +20
    +20 Competence bonus to Spot.
  • Reflex +12
    +12 Resistance bonus to Reflex saves.
  • Green Augment Slot
  • Yellow Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Duelist's Epee BtA M R 30 Rapier
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Humanoid Bane 6
    This weapon is attuned specifically to those that walk among us, dealing an additional 6d10 bane damage vs. Humanoids
  • Improved Deception +20
    This item makes your weapons hard to focus upon and thus provides a +20 Competence bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to Sneak Attacks for a short time.
  • Dodge +13%
    +13% Enhancement bonus to Dodge.
  • Mortal Strike
    On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Smuggler's Cap BtA M R 30 Headgear
  • Charisma +13
    +13 Enhancement bonus to Charisma
  • Quality Alluring Skills Bonus +5
    +5 Quality bonus to Bluff, Diplomacy, Haggle, Intimidate, and Perform.
  • Deception +11
    +11 Enhancement bonus to hit and +16 to damage for any hit that would qualify as a sneak attack.
  • Seeker +13
    +13 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
  • Green Augment Slot
  • Yellow Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Smuggler's Gear BtA M R 30 Light Armor
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fortification +146%
    +146% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
  • Physical Sheltering +34
    +34 Enhancement bonus to Physical Resistance Rating
  • Haste Guard
    When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed.
  • Reflex +12
    +12 Resistance bonus to Reflex saves.
  • Green Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Sentient Filigree (232 possible)

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Optional Chests
Legendary
Name Min Level Type Effects & Bonuses
Nebula Fragment BtA
Saltmeadow Hay 1d4 BtA
Star Fragment BtA
Sentient XP: 1000xp 1 Augment
Black Pearl Ring BtC M R 29 Ring
  • Wisdom +14
    +14 Enhancement bonus to Wisdom
  • Frozen Depths Lore +22%
    Your Negative, Poison, and Cold spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Power of the Frozen Depths +154
    +154 Equipment Bonus to Negative, Cold, and Poison Spell Power.
  • Negative Energy Absorption
    This effect absorbs negative energy and energy drain effects.
  • Legendary Nightmare Guard
    On being hit or missed, this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Fear or a DC 100 Fortititude Save versus Death or be slain. Even if they make their save versus Death, they may still feared.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Explorer of the Depths BtC M R 29 Headgear
  • Constitution +14
    +14 Enhancement bonus to Constitution
  • Physical Sheltering +36
    +36 Enhancement bonus to Physical Resistance Rating
  • Legendary Ice Shards Guard
    This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, dealing an incredible amount of Cold damage to the attacker.
  • Cold Absorption +37%
    37% Enhancement bonus to Cold absorption.
  • Underwater Action
    Passive: You are able to breathe underwater.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Ring of the Kraken BtC M R 29 Ring
  • Charisma +14
    +14 Enhancement bonus to Charisma
  • Spell Focus Mastery +7
    +7 Bonus to DC of all spells.
  • Nullmagic Guard
    On being hit with a spell or attack: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds.
  • Energy Siphon XII
    On Hit: Gain 60 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Sapphire Spyglass BtC M R 29 Trinket
  • Dexterity +14
    +14 Enhancement bonus to Dexterity
  • Eversight
    You benefit from the spell True Seeing and are Immune to Blindness.
  • Deception +11
    +11 Enhancement bonus to hit and +17 to damage for any hit that would qualify as a sneak attack.
  • Assassinate +16
    This item is used by masterful assassins to execute their targets, and grants you a +16 Enhancement bonus to the DC of your Assassinate attempts.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
The Brass Admiral BtC M R 29 Headgear
  • Strength +14
    +14 Enhancement bonus to Strength
  • Command +7
    This armor or shield always appears brilliant and gleaming, no matter what the conditions and despite all attempts to paint over or obscure it. Coveted by military leaders of all sorts, it carries a powerful aura that grants a +7 Insight bonus on Charisma-based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks.
  • Insightful Combat Mastery +6
    +6 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Tendon Slice 11
    On Hit: 6% chance to slow target's movement by 50% for 11 seconds.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
The Two-Headed Platinum Piece BtC M R 29 Trinket
  • Intelligence +14
    +14 Enhancement bonus to Intelligence
  • Improved Deception
    This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
  • Good Luck +5
    This item gives a +5 Luck bonus to all saves and skill checks.
  • Spell Absorption
    This effect absorbs harmful spells targeted at the wearer.
  • Yellow Augment Slot
  • Green Augment Slot
  • Blue Augment Slot
  • Legendary Saltmarsh Explorer
    (5) Set:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Sentient Filigree (232 possible)

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.