Iron Defender Claws
2d4
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Iron Defender Rivets
2d4
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Magefire Cannon Core
2d4
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Magefire Cannon Parts
2d4
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Shield Guardian Core
2d4
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Shield Guardian Gyroscope
2d4
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Worker Drone Actuator
2d4
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Worker Drone Plating
2d4
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Delicate Thimbletips
BtA
R
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17 |
Gloves |
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Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
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Insightful Spell Penetration +3
+3 Insight bonus to Penetrate Spell Resistance.
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Conjuration Focus +5
+5 Equipment bonus to DC of Conjuration spells.
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Mystic Diversion +13%
+13% Enhancement bonus to Decreased threat generated from spell damage.
- Green Augment Slot
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Feywild Dreamer
(3) Set: +25 Artifact bonus to Sonic, Force, Light/Alignment, and Acid Spell Power +5% Artifact bonus to Sonic, Force, Light/Alignment, and Acid Spell Critical Chance +2 Artifact bonus to Charisma +1 Artifact bonus to Spell DCs
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Sinsoul
BtA
R
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17 |
Docent Armor |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Fortification +101%
+101% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
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Physical Sheltering +21
+21 Enhancement bonus to Physical Resistance Rating
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Exceptional Universal Spell Lore
+3% Exceptional bonus to Universal Spell Lore
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Exceptional Universal Spell Power
+8 Exceptional bonus to Universal Spell Power
- Blue Augment Slot
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Dreadkeeper
(3) Set: +25 Artifact bonus to Negative, Poison, and Force Spell Power +5% Artifact bonus to Negative, Poison and Force Spell Critical Chance +2 Artifact bonus to Intelligence +10 Artifact bonus to Physical Resistance Rating +1 Artifact bonus to Spell DCs
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Solid Sound
BtA
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17 |
Orb |
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+5 Orb Bonus
While this orb is equipped and you are actively blocking, you gain a +5 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
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Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
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Insightful Enchantment Focus +2
+2 Insight bonus to DC of Enchantment spells.
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Quality Devotion +24
+24 Quality Bonus to Positive Spell Power.
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Quality Resonance +24
+24 Quality Bonus to Sonic Spell Power.
- Purple Augment Slot
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The Hook
BtA
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17 |
Sickle |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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The Dragging of the Depths
Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional 4d6 Cold damage.
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Limb Chopper
This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
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Bleeding 4
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 4d8 bleeding damage to those that are vulnerable to it.
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Weaken Undead
Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
- Red Augment Slot
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Twisted Missile
BtA
R
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17 |
Dart |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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The Dragging of the Depths
Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional 4d6 Cold damage.
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Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
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Maiming 4
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +4d8 damage.
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Weaken Undead
Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
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Returning
This missile will return to you.
- Red Augment Slot
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