Cursed Skull
M
R
|
14 |
Orb |
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+5 Orb Bonus
While this orb is equipped and you are actively blocking, you gain a +5 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
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Insightful Nullification +45
+45 Insight Bonus to Negative Energy and Poison Spell Power.
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Void Lore +13%
Your Negative Energy and Poison spells gain a +13% Equipment Bonus to their chance to Critical Hit.
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Necromancy Focus +4
+4 Equipment bonus to DC of Necromancy spells.
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Negative Healing Amplification +29
This sinister and unholy effect grants you a +29 Profane Bonus to your vulnerability to Negative spells or effects. This increases the amount by which you are healed from Negative Energy if you are Undead.
- Purple Augment Slot
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Curse Necromancer
(2) Set: +5 Artifact Bonus to Negative Amplification. Whenever you cast a Negative or Poison spell, you have a chance to apply a stack of Dreadful Curse, reducing the enemy's Fortitude by 1. This can stack up to 3 times, and each stack lasts 30 seconds.
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Hands of House Jorasco
BtA
M
R
|
14 |
Gloves |
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Heal +15
+15 Competence bonus to Heal.
-
Healing Lore +13%
Your Healing spells gain a +13% Equipment Bonus to their chance to Critical Hit.
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Insightful Heal +7
+7 Insight bonus to Heal.
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Equipped Healing Amplification +15
+15 Equipment Bonus to Healing Amplification.
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Trace of Madness
You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
- Blue Augment Slot
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Quarantine
BtA
M
R
|
14 |
|
-
Maximum Charge Tier: V
The maximum charge tier of this Rune Arm is Tier V.
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Glaciation +90
+90 Equipment Bonus to Cold Spell Power.
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Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
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Natural Armor Bonus +7
This item is padded with leather and other natural ingredients, and provides a 7 Natural Armor bonus to AC
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Occasional Overcooling
Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Fortitiude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).
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Rune Arm Imbue: Cold IV
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
- Green Augment Slot
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Renegade Champion
(3) Set: +1 Artifact Bonus to Critical Multiplier on a 19-20 +2 Artifact Bonus to Rune Arm DCs +10 Artifact Bonus to Repair Amplification.
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Stormreach Guardian's Hammer
BtA
M
R
|
14 |
Warhammer |
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Chilling 3
This effect causes the edges of this weapon to become frozen to the touch, dealing 3d6 Ice damage on each hit.
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Crushing 8
This effect causes the edges of this weapon to ripple with force, dealing 8d6 force damage on each critical hit.
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Ghost Touch
An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
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Shockwave
On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
- Red Augment Slot
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Renegade Champion
(3) Set: +1 Artifact Bonus to Critical Multiplier on a 19-20 +2 Artifact Bonus to Rune Arm DCs +10 Artifact Bonus to Repair Amplification.
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Unbreakable Stormreach Guardian's Helm
BtA
M
R
|
14 |
Headgear |
-
Constitution +7
+7 Enhancement bonus to Constitution
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Vitality +24
+24 Vitality bonus to Hit Points.
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Fortitude +7
+7 Resistance bonus to Fortitude saves.
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Fortification +90%
+90% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
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Trace of Madness
You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
- Blue Augment Slot
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