Counts are collapsed across every difficulty recorded, so a range can be the spread
between difficulties as much as an unsettled number. From
1 recorded run.
Maps
Legend
Crafting DevicesShining LocketArno KaussRecording DeviceRecording DeviceRecording DeviceThe Relentless KillerThe SimulacrumRest ShrineResurrection ShrineResurrection ShrineEnter the CourtyardEnter the ResidenceReturn to the CourtyardEnter the Wax WorkshopReturn to the Courtyard
You recall holding your foes in a dreadful, unbreakable bond. On weapon hit, you have a chance of paralyzing your enemies. Struck enemies must make a DC 120 Fortitude save or be paralyzed.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Point
On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Edge
On hit: 16d6 Slashing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Slashing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Slashing Damage.
You remember the horror of the life you loved lying broken, and the power it brought you. Increases the wearer's max caster level when casting Arcane or Divine spells by 1.
You recall bringing life to lifeless forms, and the control you had over the inanimate. +171 Equipment Bonus to Rust and Repair Spell Power, +24% Equipment Bonus to Rust and Repair Spell Crit Chance, and +25% Enhancement Bonus to Rust and Repair Spell Crit Damage.
You have a lingering voice in your mind, reminding you of the weak points in every body. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Point
On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Edge
On hit: 16d6 Slashing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Slashing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Slashing Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Swing
On hit: 16d6 Bludgeoning Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Bludgeoning)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Bludgeoning Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Point
On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Potency +116
+116 Equipment Bonus to each individual Spell Power.
Revel in Blood (Magic)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On offensive spellcast: 2d6 Force Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Spikes
On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Shield)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. +23% Enhancement bonus to your chances of a Secondary Shield Bash.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
You recall holding your foes in a dreadful, unbreakable bond. On weapon hit, you have a chance of paralyzing your enemies. Struck enemies must make a DC 120 Fortitude save or be paralyzed.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Point
On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Edge
On hit: 16d6 Slashing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Slashing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Slashing Damage.
You remember the horror of the life you loved lying broken, and the power it brought you. Increases the wearer's max caster level when casting Arcane or Divine spells by 1.
You recall bringing life to lifeless forms, and the control you had over the inanimate. +171 Equipment Bonus to Rust and Repair Spell Power, +24% Equipment Bonus to Rust and Repair Spell Crit Chance, and +25% Enhancement Bonus to Rust and Repair Spell Crit Damage.
You have a lingering voice in your mind, reminding you of the weak points in every body. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Point
On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Edge
On hit: 16d6 Slashing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Slashing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Slashing Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Swing
On hit: 16d6 Bludgeoning Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Bludgeoning)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Bludgeoning Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Point
On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Potency +116
+116 Equipment Bonus to each individual Spell Power.
Revel in Blood (Magic)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On offensive spellcast: 2d6 Force Damage.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Murderous Spikes
On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
Revel in Blood (Shield)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. +23% Enhancement bonus to your chances of a Secondary Shield Bash.
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
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