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Difficulty tier
Heroic (level 3) • Legendary (level 32)
Level3 Favor3 PatronThe Gatekeepers
Info
PatronThe Gatekeepers
Bestowed ByEyrk Hollums
Found In Saltmarsh · Ruined Tower Basement
Destination AreaRuined Tower Basement
Adventure PackSinister Secrets of Saltmarsh
Difficulty (CR)
Heroic: 3
XP Rewards
Difficulty Heroic
Casual 549
Normal 916
Hard 984
Elite 1,052
Favor Reward3
Duration 30 minutes
Sagas
Sinister Secret of Saltmarsh level 3
Sinister Secret of Saltmarsh (Legendary) level 32
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Explore the Tunnels
  • Bypass the Barrier
  • Defeat the Mage
  • Defeat the Nightmare
Optional Objectives
Objective % Heroic
Normal Hard Elite
Access the Treasure Room 10% 91 98 105
Slay Captain Eulford 10% 91 98 105
Slay Ancient Flameskull 10% 91 98 105
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief — 8%
Vandal — 10%
Ransack — 15%
Traps Tamper 1–2 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet 22–26 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 34 10%
Onslaught — 15%
Conquest — 25%

Counts are from Heroic runs only, and are the same on every difficulty of the tier. From 3 recorded runs.

Maps
Legend
Ruined Tower Basement
Return to Saltmarsh Return to Saltmarsh Arrival Magus Winfred Magus Winfred Chest Rubble Rubble Rubble Rubble Adventurer's Pack Adventurer's Pack Control Panel Control Panel Control Panel Control Panel Lever Lever Lever Lever Lever Lever Lever Lever Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Trap Trap Trap Summoning Chamber Summoning Chamber
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Chests
Chest
Heroic
Name Min Level Type Effects & Bonuses
Quartermaster's Chit 1d2+1 BtA
Saltmeadow Hay 3d4 BtA
Goldcursed Dagger BtA M R 3 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Goldcurse
    This weapon applies a dangerous, golden curse to enemies struck! They must succeed on a DC17 Fortitude save on each Critical hit or be Paralyzed by solid gold.
  • Entropic 2
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 2d6 untyped damage on each hit.
  • Wounding 1
    This weapon saps the health from your enemies, dealing 1 Constitution damage on each hit.
  • Red Augment Slot
Saltiron Docent BtA M R 3 Docent Armor
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Fortification +53%
    +53% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
  • Resistance +3
    +3 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Blue Augment Slot
  • Saltmarsh Explorer
    (5) Set:
    +5 Artifact bonus to Physical and Magical Resistance Rating
    +1 Artifact bonus to all Ability Scores
Wind-Swept Buckler BtA M R 3 Buckler Shield
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Insightful Charisma +1
    +1 Insight bonus to Charisma
  • Radiance Lore +8%
    Your Light and Alignment spells gain a +8% Equipment Bonus to their chance to Critical Hit.
  • Radiance +53
    +53 Equipment Bonus to Light and Alignment Spell Power.
  • Red Augment Slot
  • Saltmarsh Explorer
    (5) Set:
    +5 Artifact bonus to Physical and Magical Resistance Rating
    +1 Artifact bonus to all Ability Scores

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.