Counts are collapsed across every difficulty recorded, so a range can be the spread
between difficulties as much as an unsettled number. From
2 recorded runs.
Maps
Legend
Deeper ChambersDarnoc the EverburningFungusAdventurer's PackAdventurer's PackCrude AltarControl PanelControl PanelLeverLeverLeverLeverEye of KythriRest ShrineRest ShrineResurrection ShrineResurrection ShrinePressure PlatePressure PlatePressure PlatePressure PlatePressure PlatePressure PlateReturn to Lordsmarch PlazaSealed ChamberShrine of Kythri
This item pops and buzzes with suppressed energy. When casting any damaging Fire, Cold, Acid or Electric spells, there is a chance that you will gain a +20 Alchemical bonus to Spell Power to one of those energy types for 30 seconds.
Potency +52
+52 Equipment Bonus to each individual Spell Power.
Wizardry +129
This item grants you a +129 Enhancement bonus to your maximum spellpoints.
Magical Sheltering +16
+16 Enhancement bonus to Magical Resistance Rating
Taint of Chaos
Lawful aligned characters equipping this item suffer a temporary negative level until the item is removed.
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Acid Lore +12%
Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
Corrosion +84
+84 Equipment Bonus to Acid Spell Power.
Insightful Corrosion +42
+42 Insight Bonus to Acid Spell Power.
Conjuration Focus +4
+4 Equipment bonus to DC of Conjuration spells.
Fusible
Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by one.
Lesser Divine Augmentation IX
This item increases your caster level when casting first through ninth level Divine spells by one.
Alchemical Conservation
This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 ki on every successful attack, and you will increase the number of Action Boosts, Turn Undead attempts, and Bard Songs you can use per rest by 1 each. These additional uses will only take effect after you rest.
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Healing Lore +12%
Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
Devotion +84
+84 Equipment Bonus to Positive Spell Power.
Insightful Devotion +42
+42 Insight Bonus to Positive Spell Power.
Physical Sheltering +16
+16 Enhancement bonus to Physical Resistance Rating
Malleable
This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Repair Lore +12%
Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
Reconstruction +84
+84 Equipment Bonus to Repair and Rust Spell Power.
Insightful Reconstruction +42
+42 Insight Bonus to Repair and Rust Spell Power.
False Life +24
This item grants you a +24 Enhancement bonus to your maximum hitpoints.
Malleable
This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
Red Augment Slot
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
This item pops and buzzes with suppressed energy. When casting any damaging Fire, Cold, Acid or Electric spells, there is a chance that you will gain a +20 Alchemical bonus to Spell Power to one of those energy types for 30 seconds.
Potency +98
+98 Equipment Bonus to each individual Spell Power.
Wizardry +269
This item grants you a +269 Enhancement bonus to your maximum spellpoints.
Magical Sheltering +33
+33 Enhancement bonus to Magical Resistance Rating
Taint of Chaos
Lawful aligned characters equipping this item suffer a temporary negative level until the item is removed.
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
Divine Augmentation IX
This item increases your caster level when casting first through ninth level Divine spells by two.
Alchemical Conservation
This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 ki on every successful attack, and you will increase the number of Action Boosts, Turn Undead attempts, and Bard Songs you can use per rest by 1 each. These additional uses will only take effect after you rest.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Healing Lore +21%
Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
Devotion +142
+142 Equipment Bonus to Positive Spell Power.
Insightful Devotion +71
+71 Insight Bonus to Positive Spell Power.
Physical Sheltering +33
+33 Enhancement bonus to Physical Resistance Rating
Malleable
This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Repair Lore +21%
Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
Reconstruction +142
+142 Equipment Bonus to Repair and Rust Spell Power.
Insightful Reconstruction +71
+71 Insight Bonus to Repair and Rust Spell Power.
False Life +50
This item grants you a +50 Enhancement bonus to your maximum hitpoints.
Malleable
This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
On Spell Cast: +1 Sacred Bonus to DC of that school for five seconds. Stacks up to 3 times. Casting a spell from another school clears all stacks of this effect.
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
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