This item reduces the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 10%. This does not stack with the Negotiator ability.
Intimidate +{0}
+{0} Competence bonus to Intimidate.
Insightful Intimidate +{0}
+{0} Insight bonus to Intimidate.
Quality Incite +{0}%
+{0}% Quality bonus to Increased threat generated from melee damage.
Green Augment Slot
Knight of the Shadows Set (Legendary)
(3) Set: +30 Artifact bonus to Physical and Magical Resistance Rating. +50% Artifact bonus to threat generation with melee attacks. +15% Artifact Bonus to your Armor Class.
+{0} Equipment Bonus to Negative Energy and Poison Spell Power.
Healing Lore +{0}%
Your Healing spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
Void Lore +{0}%
Your Negative Energy and Poison spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
Blue Augment Slot
Beacon of Magic Set (Legendary)
(3) Set: +25 Artifact bonus to each Spell Power. +3 to all Spell DCs. +30 Artifact bonus to Magical Resistance Rating. Your Magical Resistance Rating cap is raised by 30. +5% Artifact Bonus to Missile Deflection.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Greater Bleeding
This weapon is precisely sharp and will do an additional 8 to 40 damage to targets that are vulnerable to bleeding.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Greater Maiming
This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
Better Offhanded
While this item is in your offhand, it gains +2\[W\].
This item is padded with leather and other natural ingredients, and provides a {0} Natural Armor bonus to AC
Yellow Augment Slot
Crypt Raider Set (Legendary)
(3) Set: +3 Artifact bonus to bonus Imbue Dice +15 Artifact bonus to Melee and Ranged Power -20% Artifact bonus to threat decrease with both melee and ranged attacks.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Stunning +{0}
+{0} Enhancement bonus to DC of character's Stunning Blow and Stunning Fist attempts.
Riposte +{0}
This item enchants its user with incredible awareness and speed, granting a {0} Insight bonus to AC and to Saves.
Shield Bashing +{0}%
+{0}% Enhancement bonus to your chances of a Secondary Shield Bash.
Undead Bane {0}
Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
Orange Augment Slot
Adherent of the Mists Set (Legendary)
(5) Set: +30 Profane Bonus to Physical Resistance Rating. +30 Profane bonus to Positive, Negative, and Repair Amplification. +15 Profane bonus to Melee and Ranged Power. +15 Profane bonus to Universal Spell Power.
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