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Tactical Detonation

Evocation · Ray · Foe, Directional, Breakable

ComponentsMaterial, Somatic, Verbal
CastingRange 30 ft · Cooldown 6.5s · 40 SP · Caster level cap 30 · Not resistible
SaveReflex save, Special
MetamagicEmpower, Maximize, Quicken, EschewMaterials, Heighten, Intensify, Embolden
Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact, knocking enemies to the ground and dealing 4 to 9 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 4 to 9 force damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc this sphere if they have no target selected.

D&D Dice Deals 1d6+3 fire damage and 1d6+3 force damage per caster level.

Available in

Effects