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Multivial of Flame

Conjuration · PotionThrow · Foe, Directional, Breakable

ComponentsMaterial, Somatic, Verbal
CastingRange 200 ft · Cooldown 9s · 40 SP · Caster level cap 20 · Not resistible
SaveReflex save, Half
MetamagicEmpower, Maximize, Quicken, EschewMaterials, Heighten, Intensify, Embolden, Accelerate
Primer Element: Crimsonite

Conjuring many bottles of burning liquid, you throw 4 projectiles that explode on impact, with each dealing 4 to 7 Fire damage per caster level to all nearby foes, max caster level 20.

DND Dice: Deals 1d4+3 Fire damage per caster level per projectile, max 20d4+60. A successful Reflex save reduces the damage by half. Shares a cooldown with all other Multivial spells.

Available in