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Evard's Black Tentacles

Conjuration · Aggro · Foe, Positional, Breakable

ComponentsMaterial, Somatic, Verbal
CastingRange 30 ft · Cooldown 20s · 30 SP · Caster level cap 20 · Subject to spell resistance
MetamagicEmpower, Maximize, Quicken, EschewMaterials, Intensify
Conjures a zone filled with many rubbery black tentacles for 10 seconds. While inside the zone, enemies are Slowed (no save). Every 2 seconds, enemies within the zone take must make a successful Strength save or become Entangled by the tentacles for ten seconds. All enemies within the zone 1d4 Bludgeon damage per caster level (Scales with Spell Power) every 2 seconds as the tentacles try and grab them, and an additional 1d4 per caster level if Entangled. A successful Strength save reduces the damage by half. Tentacles may continue to hold enemies after the zone fades, though they will not deal damage. (Maximum Caster Level: 20) Bosses and Raid Bosses take damage while inside the zone, but are not Slowed, and cannot be held by the tentacles.

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