Deals 1 to 6 damage per caster level to any target you touch. This damage is chosen randomly amongst Fire, Force, and Electric, and two of the three elements are chosen, for a total of 2d6 damage per caster level. The target of the spell is also dazed if it is an Elemental. A successful Will save halves the damage and negates the daze.
You are momentarily dazed. This effect will end if you are damaged.
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