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Blast Rod

Evocation · Ray · Foe, Directional, Breakable

ComponentsMaterial, Somatic, Verbal
CastingRange 15 ft · Cooldown 3.5s · 15 SP · Caster level cap 10 · Not resistible
SaveReflex save, Half
MetamagicEmpower, Maximize, Quicken, EschewMaterials, Heighten, Intensify, Embolden
A blast of electricity bursts from your outstretched hand, dealing 4 to 9 electrical damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.

D&D Dice Deals 1d6+3 electricity damage per caster levels (max 10d6+30).

Available in