BETA — This site is under active development. Data may be incomplete or incorrect.
Trailblazer

Trailblazer Iconic

Tabaxi Trailblazers come from a long line of jungle explorers tasked with finding a road to peace. They are strong with Quarterstaves, and start with one level of Monk.

Tabaxi are a cat-like people who, through their Feline Agility feat, can move quickly through many kinds of terrain.

<TextTooltip:IIDString:0:All characters have six primary ability scores, commonly called stats. These are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. A character's scores in each of these stats determine how successful that character will be in different classes and at different tasks.>Stat<TextTooltip> Notes:

Tabaxi Trailblazers start with higher <TextTooltip:IIDString:0:Dexterity measures your coordination and agility and affects your defense, reflexes, and chance to hit with ranged attacks.>Dexterity<TextTooltip>.

Strengths: Tabaxi can move very quickly, regardless of class choice.

Weaknesses: Little innate access to extra Hit Points or other forms of mitigation defense.

Str 0
Dex +2
Con 0
Int 0
Wis 0
Cha 0

Automatic Feats 3

Granted to every character of this race at creation. They cost nothing and cannot be declined.

  • After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.
  • You are a Tabaxi.
  • Tabaxi Trailblazer
    You are a Tabaxi Trailblazer.

Enhancements Full tree →

The Tabaxi Trailblazer tree. Hover a cell for what it does; the full page has every rank and description.

Sharp Claws 0/3
Sharp Claws
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Attack
Low Blows 0/3
Low Blows
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Trip DCs. Doubled if you have a Quarterstaff equipped.
Acrobatic 0/3
Acrobatic
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Balance, Jump, and Tumble. +2 Armor Class while Tumbling.
Land on your Feet 0/1
Land on your Feet
Ranks: 1 Cost: 1 AP Requires: 1 AP
You don't take Falling Damage.
Sneaky Strikes 0/1
Sneaky Strikes
Ranks: 1 Cost: 1 AP Requires: 1 AP
+1 Sneak Attack Die.
Staff Deflection 0/1
Staff Deflection
Ranks: 1 Cost: 1 AP Requires: 5 AP
Staff Deflection: While holding a Quarterstaff, when Deflect Arrows triggers you gain a +10% Action Boost bonus to Doublestrike for 6 seconds.
Wayfinder's Weapons 0/1
Wayfinder's Weapons
Ranks: 1 Cost: 1 AP Requires: 5 AP
Quarterstaves and any Wooden Weapons you are wielding are immune to damage.
High Places 0/1
High Places
Ranks: 1 Cost: 1 AP Requires: 5 AP
After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
Deflect Arrows 0/1
Deflect Arrows
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
Slip Out of Danger 0/3
Slip Out of Danger
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 to Saving Throws vs. Traps.
Attune 0/1
Attune
Ranks: 1 Cost: 1 AP Requires: 10 AP
+1 Ki Regeneration on Melee attacks, +1 Passive Ki Regeneration
Great Weapon Aptitude 0/3
Great Weapon Aptitude
Ranks: 3 Cost: 1 AP Requires: 10 AP
+5% Strikethrough.
Improved Instincts 0/1
Improved Instincts
Ranks: 1 Cost: 1 AP Requires: 10 AP
You gain Dexterity to Damage with Quarterstaff.
Focused Agility 0/1
Focused Agility
Ranks: 1 Cost: 1 AP Requires: 10 AP
Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
Sneaky Strikes 0/1
Sneaky Strikes
Ranks: 1 Cost: 1 AP Requires: 10 AP
+1 Sneak Attack Die.
Wide Sweep 0/3
Wide Sweep
Ranks: 3 Cost: 1 AP Requires: 15 AP
Quarterstaff Melee Attack: Enemies who are hit must make a Balance check (DC 14 + Highest of DEX and WIS Mod + Trip bonuses) or be Tripped for 20 seconds. Shares cooldown with Great Cleave.
Springing Pounce 0/1
Springing Pounce
Ranks: 1 Cost: 1 AP Requires: 15 AP
You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power.
Cat's Eye 0/1
Cat's Eye
Ranks: 1 Cost: 1 AP Requires: 15 AP
You have True Seeing, which cannot be dispelled from you.
Fast Sprinter 0/1
Fast Sprinter
Ranks: 1 Cost: 1 AP Requires: 15 AP
Your Feline Agility now grants a 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
Escape Artist 0/1
Escape Artist
Ranks: 1 Cost: 1 AP Requires: 15 AP
When you tumble, you gain 25% Incorporeality and 25% Concealment for 20 seconds. This can only trigger once per minute.
Core Enhancements
Instinct 0/1
Instinct
Ranks: 1 Cost: 1 AP
+1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Quarterstaff.
Ability Score Increase 0/1
Ability Score Increase
Ranks: 1 Cost: 2 AP
+1 Dexterity
Instinct II 0/1
Instinct II
Ranks: 1 Cost: 1 AP
+1% Dodge, +2% Dodge Bypass
Ability Score Increase 0/1
Ability Score Increase
Ranks: 1 Cost: 2 AP
+1 Dexterity
Instinct III 0/1
Instinct III
Ranks: 1 Cost: 1 AP
+1% Dodge and Dodge Cap, +2% Dodge Bypass

Iconic Past Life

What a completed life as this iconic leaves behind. It stacks up to three times.

  • Iconic Past Life Stance: +1 to Trip DCs per stack of this past life.

    Passive Bonus: +1 Saving Throw vs. Traps per stack of this past life. This feat can be stacked up to three times.