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Razorclaw

Razorclaw Iconic

Razorclaw Shifters have high Strength, but have lower Intelligence. When equipped with Handwraps, they have a unique set of Claw attacks.

Razorclaw Shifters come from Lycanthropic ancestry. They use their sharp claws to tear at adversaries.

<TextTooltip:IIDString:0:All characters have six primary ability scores, commonly called stats. These are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. A character's scores in each of these stats determine how successful that character will be in different classes and at different tasks.>Stat<TextTooltip> Notes:

Shifters start with higher <TextTooltip:IIDString:0:Strength measures your muscle power and affects your chance to hit with melee attacks and the damage you deal with them.>strength<TextTooltip> and lower <TextTooltip:IIDString:0:Intelligence measures learning and reasoning ability. This affects how many skills a character can learn and the spell power of wizards.>Intelligence<TextTooltip>.

Strengths: Shifters count as Animals for the purpose of many spells and effects They can also specialize in being tough or wise.

Weaknesses: Fewer Skill Points (due to lower Intelligence), and are not as competent in classes that require higher learning, such as Wizard or Artificer.

Str +2
Dex 0
Con 0
Int -2
Wis 0
Cha 0

Automatic Feats 4

Granted to every character of this race at creation. They cost nothing and cannot be declined.

  • Proficiency: Handwraps
    Requires BAB +1
    You do not suffer a -4 penalty on attack rolls when using handwraps.
  • Dismiss Rage
    Activate this ability to prematurely end your rage effects.
  • As a Shifter, you are considered both a Humanoid and an Animal for the purpose of effects.
  • Passive: +1 Strength. Active: Activate this Shifter ability to shift your form, granting you a +4 Rage bonus to Strength and Dexterity, a +2 Morale bonus to Fortitude saves, and a -2 penalty to Wisdom. When the form ends, however, you will become fatigued. Your form will last for 30 seconds plus an additional amount of time based on your Constitution. You can prematurely end your form by using the Dismiss Rage feat. This shares charges with Barbarian's Rage feat, and anything that grants bonuses while Raging will grant bonuses with this. Shifting your form in this way prevents Spellcasting, and prevents the use of other abilities that cannot be used while Raging.

Enhancements Full tree →

The Razorclaw Shifter tree. Hover a cell for what it does; the full page has every rank and description.

Hone Claws 0/3
Hone Claws
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Attack with Handwraps
Hunt & Track 0/3
Hunt & Track
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Spot, Listen, and Intimidate
Extend Shifting 0/3
Extend Shifting
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your Shifting and Barbarian rages lasts 25% longer.
Hardy Shifting 0/3
Hardy Shifting
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Constitution while Shifting or Raging.
Self-Reliant 0/3
Self-Reliant
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Will Saving Throws
Sharper Claws 0/1
Sharper Claws
Ranks: 1 Cost: 2 AP Requires: 5 AP
While Raging with Handwraps, you bypass Piercing and Slashing DR.
Natural Armor 0/3
Natural Armor
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 Natural Armor
Howl 0/1
Howl
Ranks: 1 Cost: 2 AP Requires: 5 AP
Release a mighty howl, granting nearby allies +2 Action Boost bonus to Attack, plus an additional 2 per 5 character levels you have for 20 seconds.
Magic Fang 0/1
Magic Fang
Ranks: 1 Cost: 1 AP Requires: 5 AP
Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. This can be cast while Raging.
Shred 0/1
Shred
Ranks: 1 Cost: 2 AP Requires: 5 AP
Handwrap Attack: Requires equipped Handwraps. Make an attack similar to the Druid spell Shred:

This attack may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. Fortitude save negates.

Sunder vs Fortitude DC: 10 + Half Character Level + Highest of Wisdom or Strength + Sunder Bonuses.
Destructive Shifting 0/1
Destructive Shifting
Ranks: 1 Cost: 1 AP Requires: 10 AP
While under the effects of Razorclaw Shift, you gain Improved Destruction, +2 to Hit and Damage with Handwraps, and trip enemies for 2 seconds on a Vorpal hit. Your Iconic Rage now Uncenters you. You are now immune to Fatigue, including Fatigue from Shifting.
Pounce 0/3
Pounce
Ranks: 3 Cost: 1 AP Requires: 10 AP
Rush forward and attack with your claws, dealing damage to targets near you where you land.
Stronger Howl 0/1
Stronger Howl
Ranks: 1 Cost: 1 AP Requires: 10 AP
When you Howl, nearby enemies take -2 to Armor Class, minus an additional 2 per 5 Character Levels you have for 20 seconds.
Second Claw 0/3
Second Claw
Ranks: 3 Cost: 1 AP Requires: 10 AP
+3% chance to make offhand attacks
Favored Enemy 0/1
Favored Enemy
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select a Favored Enemy
Overwhelming Shifting 0/1
Overwhelming Shifting
Ranks: 1 Cost: 1 AP Requires: 15 AP
While under the effects of Razorclaw Shift, you gain +2 to Hit and Damage with Handwraps and a +1 Primal bonus to Critical Multiplier with Handwraps.
True Hunter 0/1
True Hunter
Ranks: 1 Cost: 2 AP Requires: 15 AP
You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement, and +10 to Spot.
Relentless Onslaught 0/1
Relentless Onslaught
Ranks: 1 Cost: 2 AP Requires: 15 AP
Handwrap Attack: Requires equipped Handwraps. Make an attack similar to the Druid spell Relentless Onslaught:

Perform a melee attack that knocks your target down for 4 seconds. For up to 20 seconds afterwards, as long as the target stays down, every successful hit against the target has a 30% chance of knocking it down again.
Core Enhancements
Extra Shifting 0/1
Extra Shifting
Ranks: 1 Cost: 1 AP
+1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP
Select an Ability Score to boost
Extra Shifting 0/1
Extra Shifting
Ranks: 1 Cost: 1 AP
+2 Rage uses per rest.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP
Select an Ability Score to boost
Regenerating Shift 0/1
Regenerating Shift
Ranks: 1 Cost: 1 AP
You regenerate 1 Rage use every 90 seconds.

Iconic Past Life

What a completed life as this iconic leaves behind. It stacks up to three times.

  • Iconic Past Life Stance: +1 to Attack and Damage with Melee Weapons per stack of this past life.

    Passive Bonus: +1 Will Saving Throw per stack of this past life. This feat can be stacked up to three times.