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Mindcleaver
Str +1
Dex 0
Con 0
Int +1
Wis 0
Cha 0

Automatic Feats 10

Granted to every character of this race at creation. They cost nothing and cannot be declined.

  • Dwarves naturally are able to keep their balance, receiving a +4 on their Balance skill.
  • Dwarves naturally are harder to hit by giants, receiving a +4 AC bonus when attacked by creatures of the giant type.
  • Dwarves get a +1 bonus to attack against orcs and goblins.
  • Dwarves are naturally resistant to poison, receiving a +2 bonus to saves against poisons.
  • Dwarves naturally are able to find secret doors more often, receiving a +2 bonus on their Search skill.
  • Dwarves are naturally resistant to spells, receiving a +2 bonus to saves against spell effects.
  • Dwarf
    You are considered a Dwarf. You are treated as such by magical abilities and effects, and are able to use appropriate equipment.
  • For one minute, you grow in size, granting you a +5 Psionic Bonus to PRR. This cancels Reduce.
  • For one minute, you shrink in size, granting you a +3% Psionic Bonus to Dodge. This cancels Enlarge.
  • Dismiss your current Reduce Self or Enlarge Self effect.

Enhancements Full tree →

The Duergar Mindcleaver tree. Hover a cell for what it does; the full page has every rank and description.

Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 1 AP
+1 to hit and damage with battle axes, dwarven waraxes, hand axes, throwing axes, and greataxes. While using a dwarven waraxe, +5% Strikethrough Chance.
Duergar Shape I 0/1
Duergar Shape I
Ranks: 1 Cost: 1 AP Requires: 1 AP
While Enlarged, you gain a +3 Psionic Bonus to Attack. While Reduced, you gain +3 Psionic Bonus to Dodge and the Max Dex Bonus of your Armor. Your Enlarge and Reduce now last for two minutes.
Mind Weapons 0/1
Mind Weapons
Ranks: 1 Cost: 1 AP Requires: 1 AP
You can tap into your mind to manifest and empower weapons. This grants both the ability to conjure Mindcleaver Dwarven Waraxes to wield as weapons, as well as the ability to enchant your current weapons to be more powerful.
Armor Cleaver 0/3
Armor Cleaver
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Sunder DCs
Forge Apprentice 0/1
Forge Apprentice
Ranks: 1 Cost: 1 AP Requires: 1 AP
You gain proficiency with Handaxes, Light Picks, Light Hammers, Throwing Axes, and Throwing Hammers, and consider them Simple Weapons.
Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 5 AP
+1 to hit and damage with battle axes, dwarven waraxes, hand axes, and throwing axes. +1 to hit and +2 damage with greataxes. While using a dwarven waraxe, +5% Strikethrough Chance.
Duergar Shape II 0/1
Duergar Shape II
Ranks: 1 Cost: 1 AP Requires: 5 AP
While Enlarged, you gain a +3 Psionic Bonus to Damage. While Reduced, your Psionic Bonus to Maximum Dodge increases to +6%. Your Enlarge and Reduce now last for three minutes.
Unbreakable Spirit 0/3
Unbreakable Spirit
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to Will Saving Throws
Psychic Armor 0/3
Psychic Armor
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2% Force Absorption and +2% Psionic bonus to your total Armor Class.
Forge Familiarity 0/1
Forge Familiarity
Ranks: 1 Cost: 1 AP Requires: 5 AP
Your Arcane Spell Failure chance from armor is decreased by 15%.
Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 to hit and damage with battle axes, dwarven waraxes, hand axes, greataxes, and throwing axes. While using a dwarven waraxe, +5% Strikethrough Chance. You gain dwarven waraxe as a Favored Weapon.
Duergar Shape III 0/1
Duergar Shape III
Ranks: 1 Cost: 1 AP Requires: 10 AP
While Enlarged, you gain a +5% Psionic Bonus to Fortification Bypass. While Reduced, you gain a +5 Psionic Bonus to Natural Armor. Your Enlarge and Reduce now last for five minutes.
Mind's Edge 0/1
Mind's Edge
Ranks: 1 Cost: 1 AP Requires: 10 AP
Melee Sunder Attack: You conjure a Mindcleaver and send it hurtling at target foe, making an Attack roll on that target and dealing damage with your main hand Melee weapon if it hits, plus 1d4 Force Damage per Character Level to that target that scales with 100% Melee Power. In addition, the affected target must make a Will Saving Throw (14 + STR/INT mod + Sunder Bonuses) or be Sundered, losing -10% AC penalty and - 25% Fortification for 6 seconds. This ability is considered a Sunder for the purpose of other abilities.
Great Weapon Aptitude 0/3
Great Weapon Aptitude
Ranks: 3 Cost: 1 AP Requires: 10 AP
+5% Strikethrough
Forgemaster 0/1
Forgemaster
Ranks: 1 Cost: 1 AP Requires: 10 AP
Axes, Picks, and Hammers in your hands become Spellcasting Implements, and no longer take item damage.
Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 15 AP
+1 to hit and damage with battle axes, hand axes, and throwing axes. +1 to hit and +2 damage with dwarven waraxes and greataxes. While using a dwarven waraxe, +1 Competence Bonus to Critical Threat Range and +10% Strikethrough Chance.
Duergar Shape IV 0/1
Duergar Shape IV
Ranks: 1 Cost: 1 AP Requires: 15 AP
While Enlarged, you gain a +2 Psionic Bonus to Critical Confirmation and Damage. While Reduced, you gain a +10 Psionic Bonus to MRR. Your Enlarge and Reduce now last until rest or death.
Shattering Mind 0/1
Shattering Mind
Ranks: 1 Cost: 1 AP Requires: 15 AP
Your Mind's Edge now explodes when it hits its target, hitting enemies in a small radius. Affected enemies also suffer the Psychic Trauma effect, which grants -3 to Will Saving Throws. Stacks 5 times. Lasts 24 seconds.
Perfect Mindcleavers 0/1
Perfect Mindcleavers
Ranks: 1 Cost: 1 AP Requires: 15 AP
Mindcleavers and weapons that are Empowered With Mind that you wield cause enemies to become Shaken for 6 seconds. This can apply once every 2 seconds.
Deep Magic 0/1
Deep Magic
Ranks: 1 Cost: 1 AP Requires: 15 AP
Select a school of magic celebrated by the Duergar
Core Enhancements
Underdark Upbringing 0/1
Underdark Upbringing
Ranks: 1 Cost: 1 AP
+5 Maximum Hit Points, +6 Maximum Spell Points
Duergar Ability 0/1
Duergar Ability
Ranks: 1 Cost: 2 AP
+1 Intelligence
Underdark Upbringing 0/1
Underdark Upbringing
Ranks: 1 Cost: 1 AP
+5 Maximum Hit Points, +6 Maximum Spell Points, +1 to Attack and Damage
Duergar Ability 0/1
Duergar Ability
Ranks: 1 Cost: 2 AP
+1 Intelligence
Underdark Upbringing 0/1
Underdark Upbringing
Ranks: 1 Cost: 1 AP
+5 Maximum Hit Points, +6 Maximum Spell Points, +2 to Attack and Damage

Iconic Past Life

What a completed life as this iconic leaves behind. It stacks up to three times.

  • Iconic Past Life Stance: +2% Force Absorption per stack of this Past Life.

    Passive Bonus: +1 to Saves vs. Mind Altering Effects per stack of this Past Life. This feat can be stacked up to three times.