BETA — This site is under active development. Data may be incomplete or incorrect.
Human

Human

Versatility is the greatest strength of humans. They can do well in any of the classes.

Humans are the most adaptable of all the races and live in all sorts of environments. Although considered short-lived by the other races, humans have more ambition and drive than most, and with work, they can achieve success in whatever they set their minds to.

Humans start with a bonus feat and, on average, are able to learn more skills than other races as they level up.

Strengths: Versatility, increased capacity to learn skills.

Weaknesses: None.

Str 0
Dex 0
Con 0
Int 0
Wis 0
Cha 0
+1 feat at level 1 +1 skill point per level

Automatic Feats 1

Granted to every character of this race at creation. They cost nothing and cannot be declined.

  • Human
    You are considered Human. You are treated as such by magical abilities and effects, and are able to use appropriate equipment.

Selectable Feats 24

Available only to this race, and taken with a feat slot like any other — being the right race makes them available, it does not grant them.

  • Greater Dragonmark of Finding also Half-Orc
    Requires Lesser Dragonmark of Finding, 9th level
    Activate this ability to harness the bloodline of House Tharashk to cast Treasure Finding once per rest. Also allows you to use your Least and Lesser Marks of Finding an extra time per rest. Treasure Finding lets you target an unopened chest and twist fate for a chance at better rewards for the entire party. Chests can only be improved in this way one time, and there is a chance of failure based on your Charisma. (There is no special drawback on failure.) Some chests cannot be improved in this manner. This ability stacks with Jewels of Fortune.
  • Greater Dragonmark of Making
    Requires Lesser Dragonmark of Making, 9th level
    Activate this ability to harness the bloodline of House Cannith to cast Reconstruct once per rest. Also allows you to use your Least and Lesser Marks of Making an extra time per rest, and increases your Feat bonus to crafting skills to +10.
  • Greater Dragonmark of Passage
    Requires Lesser Dragonmark of Passage, 9th level
    Activate this ability to harness the bloodline of House Orien to cast Teleport once per rest. Also allows you to use your Least and Lesser Marks of Passage an extra time per rest.
  • Greater Dragonmark of Passage: Destination Deneith Shops
    Requires Lesser Dragonmark of Passage, 9th level
    Activate this ability to teleport to the shops in Deneith.
  • Greater Dragonmark of Passage: Destination Jorasco Arcana
    Requires Lesser Dragonmark of Passage, 9th level
    Activate this ability to teleport to Jorasco Arcana.
  • Greater Dragonmark of Passage: Destination Kundarak Bank
    Requires Lesser Dragonmark of Passage, 9th level
    Activate this ability to teleport to the Kundarak Bank.
  • Greater Dragonmark of Passage: Destination Marketplace
    Requires Lesser Dragonmark of Passage, 9th level
    Activate this ability to teleport to the Stormreach marketplace.
  • Greater Dragonmark of Passage: Destination Meridia
    Requires Lesser Dragonmark of Passage, 9th level
    Activate this ability to teleport to the Meridia.
  • Greater Dragonmark of Passage: Destination Phiarlan Trainers
    Requires Lesser Dragonmark of Passage, 9th level
    Activate this ability to teleport to the Phiarlan trainers.
  • Greater Dragonmark of Passage: Destination Portable Hole
    Requires Lesser Dragonmark of Passage, 9th level
    Activate this ability to teleport to the Portable Hole Pub.
  • Greater Dragonmark of Sentinel
    Requires Lesser Dragonmark of Sentinel, 9th level
    Activate this ability to harness the bloodline of House Deneith to cast Globe of Invulnerability once per rest. Also allows you to use your Least and Lesser Marks of Sentinel an extra time per rest. Globe of Invulnerability is an immobile sphere that can shield you and your allies, completely suppressing spell effects of level 4 and below.
  • The bloodline of House Tharashk bestows on you a +2 bonus to your Search skill. Activate this ability to harness the bloodline of House Tharashk to Locate Objects three times per rest. Locate Objects allows you to target a breakable object and find something temporary (but potentially useful) within it when it is broken.
  • The bloodline of House Cannith bestows on you a +2 bonus to your Repair skill and +3 Feat bonus to all crafting skills. Activate this ability to cast Repair Light Damage three times per rest.
  • The bloodline of House Orien bestows on you a +2 bonus to your Balance skill. Activate this ability to cast Expeditious Retreat to increase your running speed by 25% for one minute per character level.
  • The bloodline of House Deneith bestows on you a +2 bonus to your Intimidate skill. Activate this ability to cast Shield of Faith three times per rest. Shield of Faith gives you a deflection bonus to your AC. The amount increases with your character level.
  • Lesser Dragonmark of Finding also Half-Orc
    Requires Least Dragonmark of Finding, 6th level
    Activate this ability to harness the bloodline of House Tharashk to cast Knock two times per rest. Also allows you to use your Least Mark of Finding an extra time per rest. Knock unlocks any lock which could be picked by a sufficiently skilled rogue.
  • Lesser Dragonmark of Making
    Requires Least Dragonmark of Making, 6th level
    Activate this ability to harness the bloodline of House Cannith to cast Repair Serious Damage two times per rest. Also allows you to use your Least Mark of Making an extra time per rest, and increases your Feat bonus to crafting skills to +6.
  • Lesser Dragonmark of Passage
    Requires Least Dragonmark of Passage, 6th level
    Activate this ability to harness the bloodline of House Orien to cast Dimension Door two times per rest. Also allows you to use your Least Mark of Passage an extra time per rest.
  • Lesser Dragonmark of Sentinel
    Requires Least Dragonmark of Sentinel, 6th level
    Activate this ability to harness the bloodline of House Deneith to cast Protection from Energy two times per rest. Also allows you to use your Least Mark of Sentinel an extra time per rest. Protection from Energy allow you to absorb 12 points of energy damage per character level.
  • Lesser Dragonmark of Sentinel: Acid
    Requires Least Dragonmark of Sentinel, 6th level
    Activate this ability to harness the bloodline of House Deneith to cast Protection from Acid.
  • Lesser Dragonmark of Sentinel: Cold
    Requires Least Dragonmark of Sentinel, 6th level
    Activate this ability to harness the bloodline of House Deneith to cast Protection from Cold.
  • Lesser Dragonmark of Sentinel: Electricity
    Requires Least Dragonmark of Sentinel, 6th level
    Activate this ability to harness the bloodline of House Deneith to cast Protection from Electricity.
  • Lesser Dragonmark of Sentinel: Fire
    Requires Least Dragonmark of Sentinel, 6th level
    Activate this ability to harness the bloodline of House Deneith to cast Protection from Fire.
  • Lesser Dragonmark of Sentinel: Sonic
    Requires Least Dragonmark of Sentinel, 6th level
    Activate this ability to harness the bloodline of House Deneith to cast Protection from Sonic.

Enhancements Full tree →

The Human tree. Hover a cell for what it does; the full page has every rank and description.

Dragonmark Focus 0/3
Dragonmark Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
Grants additional uses of dragonmarks and a bonus to the associated skill.
Skill Focus 0/3
Skill Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
Humans are versatile and can excel at virtually any skill.
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 1 AP
Action Boosts also increase an ability score of your choice.
Human Improved Recovery 0/1
Human Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 1 AP
+20 Positive Healing Amplification
Don't Count Me Out 0/3
Don't Count Me Out
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your range of unconsciousness extends by 5 hitpoints, and you gain a +3 bonus to Physical Resistance Rating while you are under 50% health.
Lesser Dragonmarks 0/1
Lesser Dragonmarks
Ranks: 1 Cost: 2 AP Requires: 5 AP
Humans have access to the Dragonmarks of Finding, Making, Passage, and Sentinel.
Skill Focus 0/3
Skill Focus
Ranks: 3 Cost: 1 AP Requires: 5 AP
Humans are versatile and can excel at virtually any skill.
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 5 AP
Action Boosts also increase an ability score of your choice.
Fighting Style 0/3
Fighting Style
Ranks: 3 Cost: 1 AP Requires: 5 AP
Humans are adept at many different fighting styles.
Greater Dragonmarks 0/1
Greater Dragonmarks
Ranks: 1 Cost: 2 AP Requires: 10 AP
Humans have access to the Dragonmarks of Finding, Making, Passage, and Sentinel.
Skill Mastery 0/1
Skill Mastery
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 to all skills.
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 10 AP
Action Boosts also increase an ability score of your choice.
Human Improved Recovery 0/1
Human Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 10 AP
+20 Positive Healing Amplification
Heroism 0/1
Heroism
Ranks: 1 Cost: 2 AP Requires: 10 AP
Spell Like Ability: Cast the Heroism spell. (Imbues a single ally with great bravery and morale in battle, gaining a +2 morale bonus on attacks, saves, and skill check.) Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 15 AP
Action Boosts also increase an ability score of your choice.
Human Improved Recovery 0/1
Human Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 15 AP
+20 Positive Healing Amplification
Greater Heroism 0/1
Greater Heroism
Ranks: 1 Cost: 2 AP Requires: 15 AP
Spell Like Ability: Cast the Greater Heroism spell. (Imbues a single ally with great bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.) This ability shares a common pool of uses per rest with the Heroism ability. Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
Core Enhancements
Human Versatility 0/1
Human Versatility
Ranks: 1 Cost: 1 AP
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.
Human Adaptability 0/1
Human Adaptability
Ranks: 1 Cost: 2 AP
Select +1 to an ability score of your choice.
Human Versatility 0/1
Human Versatility
Ranks: 1 Cost: 1 AP
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.
Human Greater Adaptability 0/1
Human Greater Adaptability
Ranks: 1 Cost: 2 AP
Select +1 to a second ability score of your choice. (You may not select the same ability score as Human Adaptability.)
Human Versatility 0/1
Human Versatility
Ranks: 1 Cost: 1 AP
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.

Racial Past Lives

Earned by reincarnating out of a life as this race. Each is a separate feat, taken in order.

  • You were a Human in a past life. You gain +1 to the Haggle skill. This is the first of three Past Life: Human feats, each of which grants a different bonus.
  • You were a Human in a past life. You gain +1 to Wisdom. This is the second of three Past Life: Human feats, each of which grants a different bonus.
  • You were a Human in a past life. You gain +1 Racial Action Point. This is the final Past Life: Human feat.