Your Negative, Poison, and Cold spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Power of the Frozen Depths +154
+154 Equipment Bonus to Negative, Cold, and Poison Spell Power.
Negative Energy Absorption
This effect absorbs negative energy and energy drain effects.
Legendary Nightmare Guard
On being hit or missed, this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Fear or a DC 100 Fortititude Save versus Death or be slain. Even if they make their save versus Death, they may still feared.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
+36 Enhancement bonus to Physical Resistance Rating
Legendary Ice Shards Guard
This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, dealing an incredible amount of Cold damage to the attacker.
Cold Absorption +37%
37% Enhancement bonus to Cold absorption.
Underwater Action
Passive: You are able to breathe underwater.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
On being hit with a spell or attack: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds.
Energy Siphon XII
On Hit: Gain 60 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
You benefit from the spell True Seeing and are Immune to Blindness.
Deception +11
+11 Enhancement bonus to hit and +17 to damage for any hit that would qualify as a sneak attack.
Assassinate +16
This item is used by masterful assassins to execute their targets, and grants you a +16 Enhancement bonus to the DC of your Assassinate attempts.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
This armor or shield always appears brilliant and gleaming, no matter what the conditions and despite all attempts to paint over or obscure it. Coveted by military leaders of all sorts, it carries a powerful aura that grants a +7 Insight bonus on Charisma-based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks.
Insightful Combat Mastery +6
+6 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Tendon Slice 11
On Hit: 6% chance to slow target's movement by 50% for 11 seconds.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
Good Luck +5
This item gives a +5 Luck bonus to all saves and skill checks.
Spell Absorption
This effect absorbs harmful spells targeted at the wearer.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Your Negative, Poison, and Cold spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Power of the Frozen Depths +154
+154 Equipment Bonus to Negative, Cold, and Poison Spell Power.
Negative Energy Absorption
This effect absorbs negative energy and energy drain effects.
Legendary Nightmare Guard
On being hit or missed, this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Fear or a DC 100 Fortititude Save versus Death or be slain. Even if they make their save versus Death, they may still feared.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
+36 Enhancement bonus to Physical Resistance Rating
Legendary Ice Shards Guard
This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, dealing an incredible amount of Cold damage to the attacker.
Cold Absorption +37%
37% Enhancement bonus to Cold absorption.
Underwater Action
Passive: You are able to breathe underwater.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
On being hit with a spell or attack: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds.
Energy Siphon XII
On Hit: Gain 60 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
You benefit from the spell True Seeing and are Immune to Blindness.
Deception +11
+11 Enhancement bonus to hit and +17 to damage for any hit that would qualify as a sneak attack.
Assassinate +16
This item is used by masterful assassins to execute their targets, and grants you a +16 Enhancement bonus to the DC of your Assassinate attempts.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
This armor or shield always appears brilliant and gleaming, no matter what the conditions and despite all attempts to paint over or obscure it. Coveted by military leaders of all sorts, it carries a powerful aura that grants a +7 Insight bonus on Charisma-based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks.
Insightful Combat Mastery +6
+6 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Tendon Slice 11
On Hit: 6% chance to slow target's movement by 50% for 11 seconds.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
Good Luck +5
This item gives a +5 Luck bonus to all saves and skill checks.
Spell Absorption
This effect absorbs harmful spells targeted at the wearer.
Yellow Augment Slot
Green Augment Slot
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
+10 Exceptional bonus to Balance, Hide, Move Silently, Open Lock, and Tumble.
Hide +20
+20 Competence bonus to Hide.
Assassinate +15
This item is used by masterful assassins to execute their targets, and grants you a +15 Enhancement bonus to the DC of your Assassinate attempts.
Green Augment Slot
Yellow Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Fortification +146%
+146% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
Sheltering +34
+34 Enhancement bonus to Physical and Magical Resistance Ratings
Protection +11
+11 Deflection bonus to AC.
Shield Bonus +13
This effect protects its wielder, providing a 13 Shield bonus to Armor Class. This does not stack with an equipped shield.
Blue Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Healing Lore +21%
Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
Devotion +146
+146 Equipment Bonus to Positive Spell Power.
Greater Undead Guard
This item burns those Undead that attack the wearer, causing 5 to 40 Good damage on a successful melee attack.
Healing Amplification +54
+54 Competence Bonus to Healing Amplification.
Greater Turning
This will increase the total number of Turn Undead attempts you can use by 4. However, these additional Turn Undead attempts will only take effect after the wielder rests.
Angelic Grace
When you are hit, 5% chance to gain 150 Temporary Hitpoints. This can only proc once every 10 seconds. These Temporary Hitpoints last for 10 minutes or until used up, whichever is first.
Red Augment Slot
Legendary Saltmarsh Explorer
(5) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
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